The Secret to Hide TEXTURE REPETITION in Unreal Engine 5: 4 PRO TIPS - UE5 Tutorial
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Published 2023-05-07
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VIDEO CHAPTERS
Introduction 00:00
Use seamless textures 00:32
Add micro variation 01:37
Add macro variation (noise) 04:15
Add macro Distance Blend 05:52
Conclusion 09:16
All Comments (21)
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And my respect for the game development time increases 3 fold. If it takes this time for this amount of “node work” just for a simple texture, I can only imagine the time it takes to actually explore these different parameters and create something unique.
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Better tutorial about making a landscape texture than a lot of things free or paid. Straight to the point, easy to understand, and above all, super practical. Thanks a lot, keep them coming.
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Excellent explanation. The hotkey goblin on my shoulder was going nuts watching the video. 1+Left Click = Constant Scalar 3+Left Click = Constant 3 for color / Right Click the node to convert to parameter S+Left Click = Scalar Parameter L+Left Click = LERP M+Left Click = Multiply U+Left Click = TextCoord Node Takes way less time than the right click menu for these common nodes. Not all nodes have hotkeys.
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Fantastic! I initially thought that it wouldn't impress me, but modifying the texture depending on the distance of the camera is truly remarkable. What a brilliant concept!
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This is literally what I was looking for, incredible! I was looking on my textures and they seemed nice from close position, but sad and ugly from long distance, this literally changes everything.
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If you want to make a seamless texture, you can turn it inside out, by cutting it in 4 (tile it in 2x2 and crop to the size of 1 tile centerd, then you can relatively easily blend the center seams. (You can then tile and crop again but to like 1/3rd to fix the tilings of the seams at the borders) 2x2 is a guideline, you can also tile it more and add variation if the base texture is small.
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This is such a well made, insightful, clear, and replicable tutorial! Thank you!
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Great walkthrough, and such a clean design for solving this problem. Can't thank you enough for this.
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Excellent tutorial! Thanks a lot and keep them coming!
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This works extremely well. Thanks a lot for sharing!
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I just started learning UE5. Found this extremely helpful!
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This is great man, all the tiling features you would need. Cheers!
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Very useful tutorial. Thanks a lot mate. The best!
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Thanks a lot, appreciate it. I'm relatively new to all of this without any programming knowledge and it helped me very much. Keep it up :)
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straight to the point quick and easy to understand Amazing :o
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Thaks so much, removing titling especially on vast terrains and ladscapes was always a big issue
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I'm brand new to game design and unreal engine, so im just happy that i even understand a decent amount if what you did. Even if i cant replicate it all yet lol
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That's so great for beginners! Thanks a lot 🥰
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Really interesting seeing people using this for real time applications. We figured out most if this for offline rendering roughly 30 years ago. :)
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finally someone explaining complex procedures fast and clear and in depth! thanks a lot