The Secret to Hide TEXTURE REPETITION in Unreal Engine 5: 4 PRO TIPS - UE5 Tutorial

302,970
0
Published 2023-05-07
Do your textures look all tiled and crappy? Do you want to hide the tiling in your textures? Then this is the video for you. In this quick tutorial video, I'll share 4 pro tips to hide the tiling repetition in your textures in Unreal Engine. I'll cover choosing the right texture for the job, micro variation, macro variation and also using a macro distance blend. By using all of these techniques together, you have professional looking materials in no time!

PATREON
Want to support my work and become a Game Dev Academy governor? Then check out the Patreon page & come and join us! ►► www.patreon.com/shanewhittington

DISCORD
♥ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - bit.ly/GDAdiscord

MORE TUTORIALS FROM ME
   • QUICK TRICK to Realistically BLEND AS...   QUICK TRICK to Realistically BLEND ASSETS with LANDSCAPE
   • Amazing PHOTOREALISTIC Landscape Blen...   Amazing PHOTOREALISTIC Landscape Blend Material in Unreal Engine 5.1
   • The Secret to make Unreal Engine 5.2 ...   Making Unreal Engine 5.1 PHOTOREALISTIC in 10 mins

MY PC SPECS (Affiliate links)
CPU: amzn.to/30PEy7E
GPU: amzn.to/2PPbnve
Motherboard: amzn.to/30RfX21
RAM: amzn.to/3fPxLz7
PSU: amzn.to/2PN6bYL
Case: amzn.to/3fSh0TT
Keyboard: amzn.to/30PLfGM
Monitor: amzn.to/2PQyl4S

VIDEO CHAPTERS
Introduction 00:00
Use seamless textures 00:32
Add micro variation 01:37
Add macro variation (noise) 04:15
Add macro Distance Blend 05:52
Conclusion 09:16

All Comments (21)
  • @JoysticKnight
    And my respect for the game development time increases 3 fold. If it takes this time for this amount of “node work” just for a simple texture, I can only imagine the time it takes to actually explore these different parameters and create something unique.
  • @CuT7yFlaM
    Better tutorial about making a landscape texture than a lot of things free or paid. Straight to the point, easy to understand, and above all, super practical. Thanks a lot, keep them coming.
  • Excellent explanation. The hotkey goblin on my shoulder was going nuts watching the video. 1+Left Click = Constant Scalar 3+Left Click = Constant 3 for color / Right Click the node to convert to parameter S+Left Click = Scalar Parameter L+Left Click = LERP M+Left Click = Multiply U+Left Click = TextCoord Node Takes way less time than the right click menu for these common nodes. Not all nodes have hotkeys.
  • Fantastic! I initially thought that it wouldn't impress me, but modifying the texture depending on the distance of the camera is truly remarkable. What a brilliant concept!
  • @vasyatka760
    This is literally what I was looking for, incredible! I was looking on my textures and they seemed nice from close position, but sad and ugly from long distance, this literally changes everything.
  • @satibel
    If you want to make a seamless texture, you can turn it inside out, by cutting it in 4 (tile it in 2x2 and crop to the size of 1 tile centerd, then you can relatively easily blend the center seams. (You can then tile and crop again but to like 1/3rd to fix the tilings of the seams at the borders) 2x2 is a guideline, you can also tile it more and add variation if the base texture is small.
  • @stevenwells2536
    This is such a well made, insightful, clear, and replicable tutorial! Thank you!
  • @user-pn8nb9pp9k
    Great walkthrough, and such a clean design for solving this problem. Can't thank you enough for this.
  • @perochialjoe
    This works extremely well. Thanks a lot for sharing!
  • @rflores.g
    I just started learning UE5. Found this extremely helpful!
  • @MrMeen
    This is great man, all the tiling features you would need. Cheers!
  • @Oziverse1610
    Thanks a lot, appreciate it. I'm relatively new to all of this without any programming knowledge and it helped me very much. Keep it up :)
  • @MegasVN69420
    straight to the point quick and easy to understand Amazing :o
  • @henrythejeditube
    Thaks so much, removing titling especially on vast terrains and ladscapes was always a big issue
  • @kit_horror
    I'm brand new to game design and unreal engine, so im just happy that i even understand a decent amount if what you did. Even if i cant replicate it all yet lol
  • @ntaa3556
    That's so great for beginners! Thanks a lot 🥰
  • @Dr.W.Krueger
    Really interesting seeing people using this for real time applications. We figured out most if this for offline rendering roughly 30 years ago. :)
  • finally someone explaining complex procedures fast and clear and in depth! thanks a lot