EVERYTHING You Need To Get Started Texturing Large Game Assets

81,146
0
Published 2023-04-01
In this video we will cover at a high level many of the techniques we use to texture large assets for games such as boulders/mountains, buildings, large machinery and more.

I will introduce you to the idea of modeling to existing textures, ways we can adjust our UVs to span large surfaces, normal map blending, z up shaders, vertex painting, UE5 material layers and UV masks, decals, and some master materials that combine many aspects of each.

By the end of the tutorial, you should have a good idea of which shader type to use for specific assets, and have a good idea of which terms to look further into for your specific projects. While this video uses Unreal Engine and Blender, these techniques apply to all programs used for game art (Maya, Max, Unity, etc). Thanks all for watching ^__^

You can download the UE5.2 scene used in this video at these locations:
dylanabernethy.gumroad.com/l/lmxtp?layout=profile
or
www.artstation.com/a/26509553

0:00 Intro
1:40 Ways to Tile our Texture
10:55 Kits
26:05 Normal Blending
32:26 Z up Material Blending
38:46 Vertex Painting
48:56 UV Mask & Material Layers
57:22 Decals
1:04:21 Master Materials

----------------------------------------------------------------------------------------------------------------------

For more information on texel density and UV techniques:    • Understanding UV Layout Techniques fo...  

Alejandro Perez's Kit Example: www.artstation.com/artwork/rkL5G

Creating Detailed Floors for Games Using Trim Sheets:    • Creating Detailed Floors for Games Us...  

UE5 Layered Materials Tutorial:    • UE5 Layered Materials  

Substance Painter RGBA Mask Creator Tool:    • Substance Painter Work with RGBA Laye...  

All Comments (21)
  • @frankie3351
    I'm not sure beginners watching this will realize how insanely valuable this video is. This is a fucking gold mine of information that I know from experience is definitely not being taught in art schools. Great stuff dude!
  • @mckseal
    Holy moly - this should serve as the prime example of how tutorials should be made. Context, various methods, files provided, links to learn more on other things.
  • @tiedie
    Had to reupload this since the first version was set at 360p for over 5 hours. That first version got a lot of love so thanks for that, hope this video can be of some use to newer artists ^__^
  • @samgoldwater
    Telling the story of increasing complexity by solving one problem leading into the next makes this some of the best env art tuition on youtube, thank you for your generosity putting these together ❤
  • @xylvnking
    I've learned so much on youtube and this is like the holy grail of overview content. About to binge your whole channel, thank you.
  • @jiwonjung6254
    I'm just starting my personal project using Unreal Engine, and I can't tell you how helpful your videos are. Thank you for your hard work. really thanks.
  • @tigerag29607
    Please more of this! Wow... I've been doing enviorment work for a few months now and no other video has given me near this much important info!
  • @StuCheeks
    Holy shit, this is the kind of info I've wanted longer than I can even remember. Thank you so much!! Seriously. I can't express enough how useful this is. I've always felt like this stuff is locked behind a top secret game dev vault, and I usually just kind of fumble through doing things without ever getting quite what I want out of materials until I get frustrated enough to quit trying only to try again and fail again later on. So again, thank you.
  • Dylan this is absolute gold - thank you so much. All these methods explained succinctly and expertly. Thanks a million mate - the work that goes into this and all your other vids/tutorials is very much appreciated! 🙂
  • @3DBlendemic
    Once more, a big thank you Dylan! This is so valuable. I'm definitely going to pick it up on your store so I can study the shaders.
  • @BecineStudio
    Just the best tutorial of this topic. God I wish I watched it in 2020. Thank you for this!
  • @SpasmAtaK
    Thank you ! I had knowledge of only parts of these and I was lacking that last step to make it actually look good, this helps a lot, I already have lots in mind as to how to put it to practice :D
  • @VillaCarrington
    Man. Thank you. This video was recommended to me and I'm so happy. I hope you'll keep posting. Your content is so valuable.
  • @amassasa
    This video has all the information that I was trying to find, and a lot more. Thank you very much for this fantastic ressource.
  • @sunwolz
    What you, sir, are doing here is just PURE GOLD. I mean, this is SO useful and so well explained, this will save sooo much time for junior modelers and broaden their eyes on the game pipelines. Thank you so much for such good content.
  • good video huge informations a lot of newer artists are missing wish I had a video like this when I started years ago
  • @user-yh4lc4gf5j
    Crazy. The video made me realise some things I wasn't sure about. Explained in a very understandable way. It ist really pure gold! Thanks a lot!
  • @jomambo
    Amazing tutorial. Super valuable and covered everything i needed to step up my shading. Thank you so much!!
  • @artur_schutz
    Thank you for this Introduction and thank you for providing the UE5.2 Scene! This is an awesome overview and a great point to start from. I will try to use use this to paint my landscape.
  • @hungry_pig
    Thanks with my all my heart!! It means a lot to me like studying alone.