Unreal Engine 5 UE5 Free Tutorial - How To Tile Textures To The World In Unreal

Published 2021-06-20
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All Comments (21)
  • You can get scaling control of the texture by adding a Scaling parameter and connect it to all three TextureSize (V3) inputs. I am using a value of 1000 for a ground grass texture that is 8K. Add this and this works remarkably well.
  • @BroncoGammon
    For people asking how to scale the texture. The easiest way I found was to hold 1 and click and you will get a Number node and hook it up to all the WorldAlignedTexture Node's TextureSize pin link then set the value of the Number node by clicking on it and changing the number in the value box on the left of the screen.
  • @maris8278
    Thank you so much! Have been watching several tutorials for texture tiling and this one nailed it <3
  • Thank you so much for this tutorial! It’s simple, easy to understand and still right to the point.
  • @0ldinside
    this is the only video and hundreds that I managed to find that fixed the bug, thank you very much, bro
  • @crizzlyroom
    Thank you that will help and save a lot of time.
  • @JumboTTV
    Man.. I've been making material instances and adjusting the tiling for a while and just thought to myself "this cant be the way people do this" This was a life saver, thank you! I wish you had gone into size and rotation a little if you know how to do it since I can't use Text coordinates any more. You can simply use a constant for the size and set it above 1 to make it bigger, I'll figure out the rotation side of things I'm sure. Great video thanks alot! <3
  • @peterallely5417
    You could go into the modelling tools mode and do a UV box projection and fix the UVs for blocky objects pretty quick, right?
  • @idecided852
    By far the most helpful tutorial I have ever clicked on.
  • @erdbeerbus
    if u want changing the scale ... at 6:38 ... can u please explain how that runs? thanx in advance