How to Get Started with PCG Biomes in Unreal Engine 5.4
13,793
Published 2024-04-28
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Patreon: www.patreon.com/Procedural_Minds
Discord: discord.gg/qPZm7CgD2f
Twitch: www.twitch.tv/krozjin
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Chapters:
00:00 - PCG Biomes is Here
00:30 - Enable Plugins
01:43 - Grabbing Assets
06:09 - PCG Biome Core
12:24 - Point Filters
15:25 - Child Point Filters
17:38 - Biome Configuration
21:14 - Adding Biomes
All Comments (21)
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Awesome video dude. High quality, great clear commentary. Exciting subject matter that people want. Props!
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Wake up honey, new procedural generation tutorial just dropped cheers
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I love your content, I watched the live rebroadcast so I felt like I already knew some things already hehe hope your channel will blow up soon
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Thank you for this valuable and informative tutorial. I recently discovered your channel, and I look forward to more great content from you!
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Awesome video, can't wait to see more of PCG Biomes!!
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Highly appreciated - thanks for your videos :)
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Very very nice! Keep up the good work!
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They really need to make it so the biome map texture can be painted in landscape editor mode.
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Great tutorial. I've been waiting for someone to actually explain some parts of the pcg biome as its modularity is extremely overwhelming, especially for newcomers.
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Really great information here. Nicely presented too. Question though: In perusing the Sample Content folder I noticed in the Tiles sub-folder they have a bunch of Flow textures (labeled with their associated terrain tile coordinates) - any idea how this integrates into things? Seems like it's a a big factor in the logic being administered to the graphs?
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Surprised you got so much info in this video as there isn't much info around yet. I ran through the epic tutorial for setting it up from scratch but it never covered the filters or anything. I was fine getting an initial setup with trees but when I wanted to scatter logs and rocks around them I was lost. This helps a lot. Can't wait to figure out more and see how dynamic it can be at runtime.
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Would be cool if they enable the ability to paint the mask in editor like the Errant Biomes plugin.
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only person to watch for PCG :)
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Super Exciting! Have you found a way to have the BiomeTextureProject be dynamic like maybe as an RVT? Possibly using material logic to form those biomes colors and locations instead of hard coding the biomes
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Awesome content, would you consider making a tutorial on using assemblies in PCG graphs to populate a landscape like in Electric Dreams as well as making the assemblies?
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This is great - thanks for the tutorial! However, I have a question regarding landscapes where we are using an automaterial already as opposed to a blank landscape. I don't want to replace my entire landscape' I just want to use PCG assets. Do you have a tutorial on this?
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Subbed!
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hi, thanks for the great video, can you create a video on how to adapt the pcg to another automatirial like brushify
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Hello I have a question. Maybe it will be good for a video. How to use pcg in blueprints to make in two rooms 2 different biomes? One forest, one dessert. And add random layout (the ground heights and waves of the floor) ? I would love if you can give me a hint for that or redirect me to some videos. Thank you!
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I was looking for a procedural way to generate trees and rocks. Anyone know if the meshes in this sameple are done with geometry scripting or are they static meshes?