Texture Variation Node | 5-Minute Materials [UE4]

39,914
0
Published 2021-05-06
Today we're looking at the Texture Variation Node in Unreal Engine! (Also know as (texture bombing") This material function is perfect for getting rid of ugly tiling and creating random patches of texture with random scale and rotation! This is achieved by distorting the UV's of your texture, not by sampling the texture multiple times. It can also take in a Heightmap to make the transition between patches more natural. Although it can add some instructions and texture samples to your material, it has a fixed cost and is perfect for Landscapes!

------------------------------
Discord: discord.gg/HUacdHUaXq
YouTube: youtube.com/c/prismaticadev
Twitch: twitch.tv/prismaticadev
Patreon: patreon.com/prismaticadev
Twitter: twitter.com/prismaticadev

------------------------------
Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's

Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)

Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yonguo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key

My lovely cats names are Boycat, Girlcat and Ladycat :)

All Comments (21)
  • amazing as always. this 5 minute material series is one of the best resource i've found for tech art, thank you so much for doing this
  • wtf man. This is the best series on UE on YouTube I swear, how is this hidden gem so hidden
  • Pls keep making these. Thank you. I appreciate your intelligence and the time you took to make these.
  • I'd just like to say, I recognize Runescape music anywhere (didn't even notice it was in the description), adds a nice nostalgia for me. Nice tutorial, thanks for putting it out.
  • @T0b1maru
    I initially thought I would have to do a lot of research just to learn basics of material in UE4. But your videos really really help grasp the basics. Thanks man! These videos are perfect.
  • @unmodify
    Brilliant, thank you for explaining this, quick and useful. I edited texture variation node to give me the dithering value as an output and now can lerp between the shifted uv texture and another one. It's so great that unreal lets you just riff on the tools they supplied. gratitiude & joy
  • @BeamFreqGames
    In Destiny 2, whether you're close to a wall, for instance, or a short distance away, you can see sharp detail. This is the tutorial that emulates that the most (along with Landscapes | 5-Minute Materials.) Thank you. Very good work.
  • @Kog580
    Hello to the cat. Charming cat! The lesson is cool, thanks for it!
  • @makhgon
    All of your videos are so helpful and demystifying! Im taking notes on them and feeling my brain sparkle so thank you! One critique I have though is that I’m noticing that when you go to review the functionality of each node at the end of each video you use the name of the node to define itself — and I feel you could spend more time to find a different set of words to define each node For example you said something like “the texture variation node is a node that adds variation to a texture” I feel like it’s a better teaching practice to be like “the texture variation node is a node that stacks textures on top of each other at different rotations and blends the seams between them with the use of a height map” I’ve had some experience teaching Maya to beginners and I found that this definition technique is more useful than using the name of something to define itself — I hope I don’t sound too critical or anal about this stuff I just thought it would be something useful to keep in mind for future videos ::)) Again, thank you so much for this tutorial set! I’m learning a lot! ✨✨❤️‍🔥 m
  • @Fokkusu
    Amazing node, its great to break tiling with great effect for those surfaces that are kinda barren and you cant mix them, epic :D
  • @_____J______
    YES YES YES YOU'RE GENIUS My few days headache how to solve tiling is SOLVED
  • @KaitheArtGuy
    Used this to fix grass/dirt textures in my game, thanks man!
  • @vtx2965
    Finally, something that works without the bullshit, nice work!
  • @adils4604
    I see this and I am seeing it looks like the right texture variation I need, it might be expensive but for the first time it should be fine
  • @umarcga7823
    I spend 2 hours on youtube on all sorts of video explain different complex method for doing this.... before I found this video..... God! my life is tough!
  • @RedRocksies
    Help, this works with flat objects but if object has even little bit of height or steep incline, it all gets super super stretched and I have no idea what to do about it