Half-Life: 25th Anniversary Documentary

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2023-11-17に共有
To celebrate the 25th Anniversary of the release of Half-Life we reunited the original development team to share their memories of creating Valve's first game.

Check out the Half-Life 25th Anniversary Update, restored content, new multiplayer maps, and a bunch of quality of life updates for the original game at half-life.com/halflife25

0:00 - Intro
1:33 - Early Days of Valve
8:29 - Technology & Scripted Sequences
17:06 - Character Design
30:14 - Creating the Opening Levels
37:09 - Weapon Design
39:46 - Sound Design
44:08 - Level Design
51:05 - Narrative & Voice Acting
57:48 - Xen
01:01:12 - Post Release


Produced for Valve by Secret Tape (secrettape.video/)
- Directed & Edited by: Danny O’Dwyer
- Filmed by: Joey Fameli, Danny O’Dwyer, Michael Lewington, Jeremy Jayne
- Colored by: Jeremy Jayne
- Gameplay Director: Frank Howley
- Motion Graphics - Dan Silverstone / Pica (pica.me.uk/)
- Production Support: Jesse Guarascia
- Captions by Megan Carnes

コメント (21)
  • @TheJukebox.
    Dropping a 1 hour long documentary without any announcements or anything for it is the most Valve thing i've ever seen
  • @frazsays3425
    25 years and Valve comes out of nowhere with an HOUR LONG documentary. Nice one
  • @Lokipower
    1:03:22 "Excited by the future" "The past are the stepping stones to what we'll be able to do in the future" Half-Life 3 confirmed bois.
  • @Digiphoenix
    "Late is for a little while, suck is forever" - Gaben. Man I love this guy, why can't all game studios have this man.
  • @puzzle8603
    hope they'll make a 20 years anniversary documentary about Half-Life 2.
  • 16:28 "If I go up to a wall and shoot it, to me it feels like the wall is ignoring me, I get a narcissistic injury when the wall ignores me" It's such a good way to describe it, but damn it sounds like Gaban is just losing to the wall.
  • It would be so cool to see a documentary like this on Half-Life 2
  • @kenneld
    Imagine starting a video game company with hardly any game developers on staff and then making Half-Life for your very first game.
  • I remember how surprised I was when I realised that I could move during the intro of the game. That's when I knew that this was something different.
  • When I remember pieces of work taking "one day, we did it in like one day", in reality it probably took a week.
  • @T-74
    Valve, this new angle you’ve been going for, willingly being more open with your fans does not go unnoticed. Its a very good break from the radio silence of the recent past. Keep it up.
  • one hour documentary on a video game 25 years old... unannounced and almost 2 million views in three days. THAT'S how good Half Life was and is.
  • 38:10 Him remembering his buddy's cat's name 25 years later was so wholesome man ;_;
  • @Nekogatari93
    Valve is like that distant relative that shows up in your birthday every 5 years, but always brings the best gifts.
  • @Z01nkScoobs
    Kelly Bailey doing all of the sound, music, and helping design levels. What an insanely talented guy, and the music is forever iconic.
  • @Falcrist
    Long long ago, I remember someone drawing a distinction between "realistic" and "authentic". Usually you don't want literal realism. What you want is for the game to feel cohesive and internally consistent. Portals aren't realistic. If we actually had portals like Aperture Science, it would mean free energy. BUT the portals in Portal have an internal logic that's almost entirely consistent across two games. It FEELS real, even though it isn't realistic. That's authenticity.
  • Mein Gaben. Ich fordere Sie dringend auf, Episode 3 zu veröffentlichen. Es ist noch nicht zu spät.