Stylized Zelda Landscape! Large Scale PCG Tutorial with Gaea Maps in Unreal Engine
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Publicado 2024-02-23
Step-by-step guide to creating a stylized Zelda-inspired landscape using Procedural Content Generation (PCG), driven by texture and height maps generated in Gaea. I also cover how to use world partitioning to efficiently spawn an enormous landscape of dense foliage.
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PCG TUTORIALS
⚡ INTRO TO PCG VIDEO - • Save Days! Procedural Content Generat...
⚡15 MINUTE PHOTOREAL WARZONE - • 15 Minute Photoreal Warzone! Procedur...
⚡ 7 MINUTE PHOTOREAL FOREST - • 7 Minute Photoreal Forest! Procedura...
⚡ PCG LIVESTREAM - youtube.com/live/7CKJ0rOzkYw
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Todos los comentarios (21)
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🔷 Stylized Environment Art Masterclass 👉courses.azielarts.com/cc-masterclass
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Dude! This is so good! Thank you for this knowledge! Hands down, best PCG tuts on YT! You do a REALLY great job of explaining everything. I'm legit super excited watching this. Thank you thank you thank you!
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Been needing something like this for awhile! Had no idea about partitioned PCGs. Thank you so much for making this!
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Very solid tutorial as always. Thanks for sharing!
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Great content again PCG Master!
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Your Awesome Man Cool Vid very easy to follow
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This is exactly what I needed as my creative shell begins to crack. Thank you!!
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Thank you so much for sharing this knowledge, your style was very easy to follow
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Beautiful!
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Hey everyone! I would love to see if you make something cool off this video. Just tag me on Instagram with your project, and i am happy to reshare 👍www.instagram.com/azielartsacademy
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thanksss i just needed this for the new rpg im building!
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Thanks for amazing tutorial!!!
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Thank you so much for this, also would absolutely love some Gaea tutorials.
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That's very cool! Thanx!
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Would absolutely LOVE some Gaea tutorials. I was thinking about picking it up myself here soon to start building environments.
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Great video! I did notice you cut the Taro plans out of the final PCG. I've seen several of your videos and you explain everything in such an easy to follow manner. You give the viewer time to make the changes before jumping to the very next item as well which is nice.
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Literally the first thing I ever did in Unreal Editor. :D great tutorial and really clear. Good natural teacher. I noticed my flowers were not showing up, paused the video. Hit play to find out you did that in next step and I had learned to do it and had already done it correctly. Thanks for the video! Definately gunna watch and do more.
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bro this is gold, thank you vm
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Damn, I learned a lot from this one. Thanks!
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Awesome! Make more videos like this ) thanks! More environment from Zelda please )