Yes, You Can Sculpt Landscape With PCG
50,378
Published 2023-08-12
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Music: Solar Sailing - Osoku.mp3
All Comments (21)
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I love all of your devlogs and videos! I’ve been watching since your horror character modeling and i haven’t missed a single video- Keep it up and i’m excited to see your development and progress!!
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Hi! Thanks for sharing this tutorial! I don't know if that has been said already but you can get your landscape spline information in PCG by Get Spline Data > Actor Filter = All World Actors Actor Selection = By Class Actor Selection Class = Landscape
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I have never used a single 3D program and half the time i have no idea what you are saying yet i am so invested in the journey behind this game. Your personality really shines through, and while i don’t usually play horror games, i can’t wait to play this game! Your voice is also really comforting so i listen to it when doing chores. Keep up the good work!
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Thanks for showing some of those pitfalls. Will definitely save me time once I start experimenting with PCG.
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I literally saw this in the plugins today and wondered what it was, and then even more randomly found this video!
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OMG now you can create really good streets with splines where the mode changes for instance bridges and more. Haven´t heard of this plugin so thank you sooo much
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Thanks you for this great video and share your knowledge! If anybody get an error with "SpawnActor" node (invalid actor), just manually regenerate the PCG and it seems to fix the problem.
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This is very cool... Thanks for the video :)
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Thie was super helpful! Thx
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This seems like something that'll hopefully get a dedicated node setup for in the future, until then though it feels like just combining landmass with PCG will be the best bet.
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Very cool, nice discovery!
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Nice work... p.s. You can sample the Landscape Spline into the PCG, just TAG the spline with a name you like, then in the PCG> Sample Spline(All World Actors - by TAG) >> match the tag Name >> Into a spline sampler... and the rest is easy :)
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To make the falloff you could get the first and last point and move then down slightly
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The TexturePatch component turns out to be even more useful than the CircleHeightPatch, it lets you "displace" the landscape with textures! Combine this with render targets or RVTs, I believe you can create any landscape effect you want, like dynamic bomb craters, path trails even foot prints! Thanks a lot for the exploration and inspiration!
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Awesome project, I been watching for many months now!!!! Can you do some more videos on enemy A.i programming...
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Super cool!
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well done!
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nice job... thx ;)
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Great tutorial 👍
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you could use a texture and have it place a red node on the beg of the spline in the spline bp... so like.... make world texture red on spline.... then you can use that red texture in pcg to make it so you can smoother the start and end points