Why does NOBODY use Unreal Engine for THIS?

Published 2024-06-21
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Unreal Engine has a TON of untapped potential to be used as a filmmaking tool. With the capabilities of 3D scanning technology reaching the consumer level at an unprecedented rate and scale, it has never been more viable, useful, and easy to create PHOTOREALISTIC Previs scenes, so you can plan the lighting, composition and staging for your film, before ever setting up a single piece of gear.

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All Comments (21)
  • @chrisabruce
    I wish there was a course specifically on Previs and all the shortcuts you could potentially use.
  • @JoshuaMKerr
    Great video Sam. I look forward to checking out the course
  • @mrjvc
    Love this - so much potential! Course purchased, looking forward to it!
  • @smepable
    I was looking for exactly this. Thanks for Putting a course together
  • @GlitchVFX
    Nice video, Sam. The way we make movies has changed so much in the last few years, and it continues to evolve at a rapid pace! Old dogs like me can easily be left behind if we don't continue to learn and adapt our workflows to suit modern production processes. I haven't quite got around to using Gaussian Splatting as yet, so the 3D scanning sections will be interesting to see for me.
  • @ThatGuy_33
    This technique would also work really well with models from Google Earth. Google made it possible a couple years ago to download models from Google Earth and there’s a plug-in for blender that makes the process relatively easy. Photos scanning would still be better for or intricate environments, but it might be helpful if you’re trying to block out a large outdoor scene.
  • When UE5 first came out I thought the best use for it would be Previs and planning of shots which would be shot on Cinema Cameras later. Exactly what you are saying here. If for example you had an expensive actor like Tom Cruise inside an F35 Jet, you could easily plan out all the shots in Unreal with lighting, lens type and animation, and then shoot it with real actors and real planes later. With the unreal shots, the producer would be able to budget out the shots using the Unreal Shots (which are inexpensive) to estimate the shooting costs. Also you could have certain re-usable filming "sets" or key locations like NY, London, Dubai, Tokyo, Mountains, Desert, Ice Snow Mountains etc, and then plan a few shots in a cinema quality virtual production "set" that matches a real world location. Then you could plan the framing of shots and explore cool angles and storytelling in the scene without even being there, and then shoot in the real location later with real cameras. So the final product could be a totally real location, real actors and real vehicles but completely designed and with cinematography designed in Unreal Engine exactly matching the final output.
  • @WeareVRMUSIC
    How long is the course? I made a lot of photogrammetry courses and used a lot for vr stuff inside unreal…I finished all your other courses! They amazing!
  • @charlie_putha
    Sir i want to know are they record unreal engine vertual scene once or in the post processing, are they rotoscope these characters and replace the backgrounds ?? Only wants to know are they recod once and add only vfx in post production not these vertual backgrounds!! I asked this question many of vfx artists!! But no one reply to me😢
  • @TomJFlynn
    Don’t listen to the negative comments. This is exactly the info I’ve been looking for on this topic. Way too many sub par YouTube tutorials on how to practically use nerfs and lidar. Thank you for this
  • Shout out to Matt Workman for being on to this well before the Manaloarian etc.
  • @piotr475
    Can someone telle me what the shot at : is from please?
  • @vitruvianApe
    I get that you need a clickbaity title to get people engaged, but tons of people have been doing this and talking about these exact advantages for YEARS. Widely used, not new, and there are tons of courses and learning materials available out there
  • @yaw_cg_md
    Still waiting for the lightforge update. I bought the plugin and I've not been able to use it once.
  • hmm, I always had a feeling I could use Unreal Engine to plan out my shots in advance
  • Nobody??. We can to watch Unreal used in preproduction in DUNE or directly in Mandalorian with great backgrounds.. Unreal it´s a great suit to create more that videogames.