Why POKEMON ANIMATION is IMPORTANT

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2019-07-08に共有

コメント (21)
  • What was your favorite idle animation featured in this video?
  • @Fran_5
    "They cut Pokemon to make high quality Animations!" But the animations are still recycled/mediocre. "Animations don't matter at all!"
  • "Visuals really aren't important, I wish they just replaced all the models with plain binary code instead."
  • @bheronz
    Let's just take a moment of silence for Typhlosion's 3D model. Edit : The Gods have heard our call.
  • I love the "There's over 800 Pokemon!" excuse. Yeah, that'd be a proper excuse... If they actually kept all the Pokemon in Sword and Shield.
  • If someone’s not gonna care about the animations claiming “they don’t matter”, you might as well just play the card game
  • For the people that still defend GF's Pokemon Idle animation: Consider this, Pokemon is a combination between a Virtual pet game, and a RPG. And do you know what is the point of a virtual pet game? To simulate the feeling of having an actual pet. And Do you know that in order to qualify as a pet, it have to be alive and not look like a lifeless puppet?
  • "The animations are not important" as someone who grew up playing different pokemon games, one of my favourite to this day is Pokemon Colosseum BECAUSE of how fluid and expressive the animations are. You feel like you are in the game. When your pokemon faints you feel a bit of sadness, because of how the pokemon goes down. Yknow, as if you were actually in the pokemon universe. I always loved watching the cool moves they used. Umbreon when using headbutt(I think? Its been a while) doesnt actually run up to the opponent, but rather it takes a step back and dashes forward. Honestly, if they did something like this in the newer games, I would be fine. Yeah contact is nice but you get the idea based on how the pokemon moves. I want to be immersed in the game. When the pokemon stay idle but the model rotates or moved up and down slightly it just... takes you out of the moment. I am actually really disappointed, I honestly thought we were going to get a BOTW like game, and my god was I excited to actually feel like I'm in the game. Ugh. Imho
  • maybe the lack of animation is showing how the pokemons truly feel. just dead inside
  • It's funny because the idle animations of the pokemon in Smash Bros Ultimate are more accurate representations of the characters than the animations in their own games.
  • Pokemon Stadium: “alright guys, go on an express yourself” Pokemon X and Y and onward: “ITS THE POLICE NOBODY MOVE!”
  • "Animation isn't important" Have fun staring at a still image for 50 hours then if that's the case. Oh wait! Correction: Staring at a still image you paid over $50 for. (edit: YALL KNOW I MEANT IN CURRENT TIME RIGHT? I understand that pokemon was like that back then, but we have the technology to create fully animated games. Yall missed the point)
  • I hate how people are just ok with the fact that this game looks exactly the same as a game from 2013, down to the models, animations, and effects. It’s 6 years later people, we should expect better.
  • “Animations aren’t important.” Okay, just make a game where everyone T-poses. Oh wait, GameFreak are doing that with Wingull.
  • I didn’t even know the other half of Starmie could spin like that, I was so used to the whole Pokémon spinning together in the show or not spinning at all.
  • "As long as the game is fun, animations don't matter" So you'd still love mario if he didn't have a jumping animation and constantly stood still even while moving? The breathtaking experience of swinging through the city as Spider-Man would be exactly the same if Spider-Man made no dynamic poses while in the air? Nothing would detract from your experience of mario kart, even if the characters had no unique animations, just sat lifelessly in their carts and just kept looking straight ahead at all times?
  • Hey, GameFreak is just a poor indie developer. Cut them some slack. It's not like they're working on a billion dollar franchize.