Fire Emblem Awakening Is Insane.

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Publicado 2023-08-17

Todos los comentarios (21)
  • @constantgaming2275
    "It was the friends we made along the way" she says. She got awakening whole plot in a meme sentence, im dead😭🤣🤣🤣
  • "Don't speak her name" was the point that elevated this game from just being a solid strategy game to something more.
  • @j.corbygaming
    I remember specifically i got this game when I was 12, my aunt and Uncle thought I was 13 and they gave me my first ever PG 13 game for my birthday. This introduced me to my love for RPGs. Thank you FE Awakening, for saving Fire Emblem, and Awakening me to RPGs!
  • Id purpose means an lot to Fire emblem fans as because that sudden second part the vocals sing out the theme song of Fire emblem as an series. It means so much cause like you correctly asserted it’s an final boss theme and this game was going to be the finale of the FE series if the game didn’t sell well/. Needless to say it sold well, but it’s nice cause the music team wanted to have the potential end of this long running series to end on its iconic theme
  • @tusken9669
    A bunch of tracks of this ost are named after lines characters say during scenes in which the track plays, like "And what if I can't? What if I'm not worthy of her ideals?" and "Don't speak her name!". There is also "......" which is basically only found in the playlist because the search engine can't handle searching for it, and the wonderfully named "Agh! Won goph in mah mouph! Blech! Ptooey!".
  • @GreatBeanicus
    Would it surprise you to hear that "Don't speak her name" despite being such a major theme actually plays less than halfway through the game? Even more surprising is that it plays during the entire gameplay section of the chapter it plays on. The enemy troops are moved by a major sacrifice but are under threat of death by their mad king. The general of this force speaks throughout the chapter telling his men to throw down their arms, that he will take the blame for them. It wouldn't be a strategy war map if they all threw down their arms, and they ultimately choose to fight with their general. But in a game with generic identical looking soldiers, they made these soldiers share in the emotion of the chapter. It's brilliant honestly. Music can really bring so much beauty to an experience
  • @TriStain69
    A notable thing about the Fire Emblem Awakening soundtrack is that there will often be two versions of the song, one just regular and one with (Ablaze) added on. The regular version of the song (usually a more chill version of the song) will play while on the battle map, and then the Ablaze version (which is a more intense, dramatic version of the song) will play when you engage in combat
  • @azurill_sun
    Nice note about "You have power... like mine" that's a treat for people who played the games before this This track is a rearrangement of a theme for an older character in the series, and this plays for their reintroduction to the story In that way, it's not only beautiful, but also kind of nostalgic
  • @Yakasuki
    So the cool thing about the ID tracks is they are all rearrangements of eachother and they represent the player character each one represents a stepping stone or fall the player gets over. The english tracks also name them "ID" while the Japanese naming is just "I".
  • @migueljr773mg
    If you want to know about the story behind the song (Dont speak her name) here is the gist. Spoilers: Basically, A loved character sacrifices herself in the hopes of a stop to the war between two neighboring kingdoms. Her sacrifice speaks to all people except for the mad king of the invading kingdom. Good guys are escaping, and a high rank general stays and fights, even though he believes in the sacrifice that was just made. He tells one of the main characters this, and the main character in turn responds with the title of the song.
  • @swordsmancs
    “You have power… like mine” plays when meeting a powerful, ancient character from thousands of years ago (and past games in the series). She’s ancient, mystical, the voice and daughter of the Goddess So very much a hero speaking to another hero
  • @phntmthf5505
    Oh, man… it’s been years since I heard Don’t Speak Her Name! and yet as soon as it started I was bulldozed with the emotions I felt when I was playing the game for the first time
  • @tmonster1852
    I’m glad you are getting into this, the game play and story for some fire emblem games can be debated on often but one thing we fire emblem fans agree on is that Fire Emblem always has good Music.
  • @devonm042690
    Id (which I believe refers to part of the 3-part psychoanalytical concept as proposed by Sigmund Freud, where the id is the always underlying instinct in even higher thinking beings) is the song that plays during the final battle. Something of particular note in the song is that from 20:11 to 21:21 (in your video, obviously) is actually the leitmotif of the Fire Emblem series as a whole.
  • @chrispyynugget1537
    The last theme you heard so happens to be the final map theme in the game. The series was on its last legs when the game released meaning one more commercial failure meant an end for the series. I like to think thats why they incorporated the Fire Emblem theme and made it a banger at that! I really love that theme and Im glad this series is doing well and more popular!
  • @Danb-fk5iw
    To expand on the differentiation between the regular tracks and the Ablaze variants-- (Alert! Infodump incoming!) Fire Emblem is defined as a "Turn-Based Tactical Strategy" game, which essentially means that it plays like an overcomplicated version of chess mixed with a standard RPG, except you get to move every unit on the field one at a time instead of just one whenever it's your turn. The majority of the gameplay has you taking on a bird's-eye view over the battlefield, moving your units and checking enemy units' strength and movement ranges and determining which of your units will take on which enemies. The regular tracks play while you're in this 'tactician's view.' Once you order a unit to engage an enemy unit, or an enemy engages one of your units, the camera zooms in and you get to watch the round of combat play out, which is when the Ablaze variant kicks in. Once the round is over, the camera zooms back out, and the track switches back to the regular version. It's worth noting that Awakening was actually the first game in the series to employ this dynamic switching between calm and battle variants for level (or 'map') themes. Every FE game prior had dedicated battle themes that were entirely distinct from the map themes--and for a large majority of those games, you only had a single battle theme for anyone who wasn't a boss. Or, well, technically two: one for combat occurring on the player's turn, and one for combat during the enemy's turn. The third and ninth games - Mystery of the Emblem and Path of Radiance respectively - were the only games who broke this trend, and even then it was only by technicality as they only had four; two for the first half of the game, and the other two for the second half. And then came Path of Radiance's sequel, Radiant Dawn, which finally broke the mold and featured multiple unique player-phase and enemy-phase battle themes unique to each in-game faction. After Awakening, though, the series essentially switched completely to this new dynamic map music style. In fact, the only game that didn't do so was a remake of an older game. And now, some trivia: "Conquest" is actually a remix of the main Fire Emblem theme, of which some variant has been the title screen theme for every game in the series except for FE2, FE9, FE14, FE15, and FE17. And even if it's not the title screen theme, you'll be able to hear it at least somewhere in every game. "You have power... like mine." is a modern version of the theme "Legend of the Divine Dragon" which originally appeared in FE3. It's also popped up in FE7 as "Legend of the Dragon God," and in FE11 as "The Little Divine Dragon." It's typically associated with the character Tiki, who appeared as a child in FE1 and FE3 and their remakes FE11 and FE12, and then returned in Awakening as an adult, having spent a thousand years alternating between sleeping and trying not to think about the fact that she's outlived all her old friends.
  • @Cursed394
    This one was such a hard game to whittle down to a managable amount of themes - a really strong OST but hopefully it got across the feel of the game :_bibibop::_bibibop::_bibibop:
  • @adamjsher04
    Don't speak her name is one of the most impactful moments in the entire game. The battle it plays at happens after a tragedy I won't spoil. Morals are conflicted, emotions are high.
  • It was fun seeing you react to Fire Emblem awakening ost. If you liked this, then you’ll definitely like Fire Emblem Fates and Fire Emblem Heroes ost, and then FE Shadows of Valentia, Three Houses ost and FE Engage ost will just blow you away.
  • @devonm042690
    About your guess that the theme 'you have power...like mine' alludes to something fairy-like, I'd say it could probably be called fey-adjacent. It's the theme that plays when you meet a character referred to by those who only know of her as the 'voice' of Naga, who is the goddess worshipped by those who fight on the side of 'good' in the Fire Emblem series. So the character is seen as an apostle, but what the people see as her 'hearing the voice of the goddess' in that really religious way they would, is actually just Naga talking to her...great-granddaughter, I think? If that? They're dragons, they live basically forever, yada, yada.