Just Make a Superman Game Already

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Published 2024-01-31
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So, “Suicide Squad: Kill the Justice League” is here. After 9 years, finally we’re getting another addition into the Batman Arkham Universe. Personally, I'm kind of... conflicted on the game, and the premise of "killing" my favorite characters including Kevin Conroy's Batman.

But it’s gotten me thinking about other DC properties that deserve their own game. Most of all, I think we need a Superman game. Superman has had games and fan games in the past, but what could a modern, open world Superman game look like?

How could you even make it work? Is it impossible or is it actually much simpler than you'd think? Today I talk the history of Superman games, gameplay and story ideas, how to do the Flight, and the most important part of any Superman experience: flying through rings.

With great power, there must also come great responsibility:
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Timestamps:
0:00 - Intro
0:39 - GlassesUSA
2:01 - I need to talk about this
2:30 - The History of Superman Games
6:41 - My Thoughts on SS:KTJL
8:09 - How to "Make It Work"
11:40 - The Universe and James Gunn
12:58 - The Flight
17:17 - The Story and Open World
20:55 - Saving the Cat
23:05 - It's Not "Easy"

Music Used:
"Batman: Arkham City Theme on Guitar" by Niall Stenson
   • Batman: Arkham City Theme on Guitar  
Original music by troyoboyo17

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This video is a review/critique protected under fair use. All clips used are transformative as they accompany my commentary and are therefore within my legal rights to use.

This video is NOT INTENDED FOR CHILDREN. Though it is possible that the topics and characters I discuss may appeal to some children, the language and visuals that I use are, at times, not appropriate for young children.

#Superman #BatmanArkham #DC #suicidesquadkillthejusticeleague

Superman, Superman game, game design, superhero game, open-world game, Metropolis, flight mechanics, superhero abilities, game development, Rocksteady, DC games, video game concept, Superman story, Superman villains, Intergang, Lex Luthor, world design, visual style, stylized games, Hellboy Web of Wyrd, Superman character arc, open-world mechanics, superhero genre, Nemesis System, small-scale heroics, game industry trends, simplicity in games, single-player games, Suicide Squad game, Troyoboyo17, video game analysis, game industry challenges, live service model, Spider-Man 2, Arkham games, God of War, Alan Wake, YouTube video anal

All Comments (21)
  • @troyoboyo17
    Honestly it could be like a Candy Crush type mobile game and so long as he’s not evil I’d be happy with it
  • @yash_kapoor
    You know what would make this pitch really work? Flying through rings
  • @NidotheKing
    It really speaks to the mindset of humanity when they can't fathom how a powerful man can be kind at the same time.
  • @medianicko
    Imagine all the suits in that Superman game
  • @DinoDave150
    It is the year 2024 and Superman 64 is still the best known Superman game. Let that sink in.
  • @will.n5394
    Lois lane stealth missions 10/10 game of the year
  • @deadpoolnerd
    I'd absolutely love a Superman game showing the wholesome friendly nature of him. Like how the Spiderman games for Sony let you interact with the people of the city a bit. Doing missions giving them a hand. I'd love to have missions helping a girl get her balloon while you're balancing fighting bad guys. Stuff that does show off that boy scout quality to Superman.
  • @TalleyBellum
    I think if a Superman game is made they should have an optional side story where it's just Clark having to go out and get coffee or something for his friends/coworkers and there's the option to take down people robbing people's purses/wallets while still holding back with his powers It'd be fun and funny Also doing all of these should totally unlock an outfit that has a Newspaper design to it
  • @GavinSpace
    4:27 “in reality, i just like black canary” relatable
  • @MasonTheYoung
    For how Superman’s health could work how about two heath bars, a normal health bar and an invincibility bar. The invincibility will allow Superman to take punches pretty easily and bullets will just bounce off him, but when that’s depleted during the normal health bar bullets and punches will knock you back more and leave you less time to attack. When facing kryptonite enemies they’ll skip your invincible bar and go straight for your regular health even if your at max invincibility. I think it’s a good idea, but not sure how it would an an actual game
  • @tasiashiraori
    Whatever Superman game anyone try to create: No more edgy Supes! Just a cute-nice-dorky guy who try to balance his everyday life and superhero life.
  • @javierpupo8042
    A nemesis like system about the people you save as Superman is SUPER on brand for the character.
  • @ChaseBuck
    The idea of the flight feeling like a leveled-up version of the wingsuit in SM2 is enticing. The idea of Supes pulling tricks while rounding corners at a high speed, putting in animations of him flying facing upwards, running his hand through leaves/the water under him, etc. would feel great and would do a lot for his relationship with metropolis. I agree it would be awesome for it to take place early and move forward with his early journey and unlocking the full suit and abilities, maybe even a time jump, though not always a fan of those.
  • @Dead_Pegasus
    It would be cool if during the climax of the game, the more people you saved during the side quests, the more people would cheer Superman on
  • Superman is actually very stealthy, his xray vision and super hiring cold be used in some missions, maybe you cold play as "Clark kent" and use your powers to investigate a "party" for exemple, like in hitman. And i think Lois and Jimmy definitely should know that Clark is superman already.
  • @TKG785
    I'd love to see a Lantern Corps game where you can choose which Lantern Corps to play under.
  • @ultimatedbz2
    Having Superman start with the jeans and wanting a better outfit could be a fun way to have costume unlocks throughout the game. Maybe have an early mission where you save a taylor who can help you out, you have secrets and challenges that give Clark ideas for new costumes that you then have to collect crafting materials for and give to the tailor. Like he defeats a miniboss, thinks they had a cool costume, you see a sketch pop up with a new costume idea that clark wants to try. The dorkier you can make clark the better.
  • @AeroQC
    In terms of visual style for games a go by the thought of: "Realism is fleeting, style is immortal." If a game achieves a certain visual style, it will always be looked upon in the same light and thus be immune to the technological advancements of visuals, as well as establishing a unique identity.
  • @blaiserusso2170
    Martian manhunter can also be like a night wing support type character who interacts and helps superman
  • @aaadattery9775
    I like your idea of Metropolis becoming hopeful as the game process as well as the "friend system", and I think it'd be a cool if those ideas transformed into the level system similar to Okami. In Okami, you get stronger, not by combat, but helping people and them praising you as a god. You could do something similar where the more hope you bring to the city, the stronger you get.