The Sound Type

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Published 2022-04-30
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What would happen if Pokemon were to add the Sound type in Pokemon Scarlet and Pokemon Violet?

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All Comments (21)
  • @TierZoo
    From a thematic sense, some of your ideas for Sound's typing could make sense. Sound being super-effective against water can be explained in the same way that electric's matchup can: water conducts sound too. Sound travels further in water and this is one of the major reasons environmentalists worry about how loud our ship engines are. Ice resisting sound also tracks well, because snow is an extremely good soundproofing insulator. This is why it's really hard to find people trapped under an avalanche, and why it always feels just a little more peaceful and quiet during a heavy snowfall. Bug resisting Sound also makes sense, many species of bugs are quite noisy and spend a lot of time communicating via high-pitched buzzing noises, so it makes sense that they'd be fairly acclimated to loud sounds. Not sure how you'd explain the Fairy matchup, but Fairy always seemed pretty arbitrarily tacked-on anyway so whatever. Dragon Claw phasing right through Clefairy makes just as little sense as Boomburst being super effective against it.
  • @PumaPants248
    As much sense as Bug Buzz being a sound type move is taking away probably the best special bug move away from bug types would be a massive nerf to a lot of bugs despite getting a new 2X offensive type matchup
  • I would still give Noivern and Toxicitry the sound type. Noivern becoming a Sound/Dragon and Toxicitry's two forms either making it Poison/Sound or Electric/Sound
  • @clark5426
    You should had also mentioned Meloetta, the sound type fits her thematic wise.
  • @flallana18
    Other than light type (which is redundant now that fairy type exists), sound type seems to be the most popular fan type out there. You can really feel the World Champ Difference (TM) compared to other speculations about this, so thanks for the analysis!
  • @ZacTheLit
    Bug could be full-on immune to sound given many of them lack hearing organs and as a whole they just aren’t bothered by sound Bugs could use the win lol As for the moves they should mostly stay away from changing non normal-type sound moves, bug types need Bug Buzz and Clangoring Scales makes sense as Dragon
  • I’ve honestly always thought psychic should hit steel for super effective, an old trick with psychics in the circus used to be bending spoons and making chains move on their own etc. it’s lore friendly and would balance psychic and steel so well
  • @tabbender1232
    Make Sound type mons immune to sleep. It'd both make sense and buff the ice type since freezing would be the only alternative
  • @EliteAsian14
    I think thematically it would make sense for grass, ice, and ground to resist sound. mainly bc trees, snow, and dirt/sand all act as great insulators of sound. and I would actually make bug immune to sound bc most insects don’t hear sound in the same traditional sense we do and an immunity would definitely buff bug types. edit: I realize that making ground resist sound would buff ground type, an already great type so instead rock should resist sound. the whole dirt/sand as an insulator of sound still makes sense with the rock type too :)
  • I really like the idea of adding a new type however I feel like completely countering Steel, fairy AND Water both offensively and defensively while only being countered by weak types would just put it in S+ tier immediately and therefore not really solve the issue
  • For those curious, Dark and Steel were pretty much added as counters to Psychic and Normal as they were super strong in G1. So that’s why Dark is immune to Psychic and why Steel resists Normal and Psychic as well. Also, Dark is called the Evil type in Japan, so it technically already exists!
  • I would argue just about every generation comes with a gimmick that severely impacts gameplay, it’s just that the next generation kept them in the old days. Abilities, weather, physical/special split, held items, new types, etc.
  • The issue I see with Sound specifically is that a lot of Normal special moves are sound moves, so converting them into sound moves would reduce the number of special-type moves that normal has
  • @jobro5969
    Since you were focusing on this from a competitive perspective first and foremost, I think it would have been better to determine type interactions first and THEN decide a hypothetical theme that would fit that criteria.
  • I'd like it if Grass resisted Sound type, based on the "play classical music or sing to your plants-kind of thing". Not quite logical, but there's more farfetched type reasonings out there and Grass is quite low on the Type Tier chart too. However, being resisted by 5 types might be a bad introduction. And instead of balancing the entire chart with one new type, they could make a couple of changes to the existing type chart, Doesn't seem like the best idea if a new type suddenly is super effective to the top 3 ones. Sound being super effective against Steel and Water is cool, but maybe let an existing type be strong against Fairy? And I know we don't got a lot of Steel/Psychic types, but it kind of makes sense if Bronzong was Steel/Sound. Maybe Bellossom could be Grass/Sound? And the Eeveelution could be named Tuneon? Anyway, fun video. Hope more of your viewers subscribe.
  • @duckyduke954
    It's a cool idea to try to balance the type strenghts by adding the sound type but you have to justify them, you can't just add a new type only to be convenient with other types it has to make sense thematically too... If we're logical I think the sound type should be super effective against water (sound travels faster though water), steel (sound travels even faster through steel) and psychic (sound can bother your focus, music can control your emotions) and weak to bug (bugs produce sounds and are not bothered by it), grass (cotton can be use to isolate walls from sound, trees can mute some sounds) and maybe another type but I can't figure out which one
  • I just noticed that you should swap the defensive types, since it now looks like Ice, Bug, Poison and Rock only deal half damage and Steel, Water, Flying and Fairy do double damage
  • @ThusSpokeSpooky
    I feel like Sound Type would just be Fairy 2.0, because by countering the strongest type, you become the strongest type. Plus, unlike fairy which is mainly designed to counter the strongest type at that time (dragons), sound is made to counter the most dominant type rn and then some But, if we’re really going down the broken route, forgo Noivern’s Flying type for Sound, add Levitate, and just watch that bat dragon go ham with specs stab boomburst
  • @TKG785
    Here's an interesting idea: What if Mega Evolutions had move tutors? What if Mega Evolutions had moves only they could learn, while the base Pokémon could only learn moves the Mega Evolution couldn't? For example: Mega Mawile can't learn Shadow Punch, vanilla Mawile can. Of course, it would need to be looked at carefully, since the last thing we need is Mega Ampharos with Tail Glow. I just think Mega Evolutions being trained differently sounds neat.