Gamifying Dialogue - Analyzing the Best Conversation Systems in Games

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Published 2023-02-26
Video games seem to be oversaturated with violence - and perhaps that is because it is easy to make violence fun. But, where are all the games that make talking fun? In this video, I explore the mechanics that game developers use to gamify dialogue. In doing so, I attempt to find ways that we can make games about talking just as fun as games about killing.

This video does not contain any spoilers for the games featured.

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-- Table of Contents --
00:00 - Introduction
01:58 - Choose Your Own Adventure
06:06 - Lock and Key
10:26 - Skill Checks
14:35 - Kinetic Novel +
18:15 - Abstraction
21:46 - We Should Talk
25:10 - Among Us
28:27 - Event[0]
31:55 - Inspiration and Conclusions

All Comments (21)
  • >drops the best video essay in the history of youtube >disappears for a year >refuses to elaborate Thank you for the content, I love it.
  • @MetalGamer666
    I just wanted to add that the Inspiration Dice in BG3 (and D&D) is a great way to tip the RNG in your favour for important dialogue checks. You have a limited number of them, so you have to decide when to make use of them, and you get them as a reward for roleplaying your character according to his personality and background.
  • @hugohulp
    disco elysium soundtrack always gets me in the right mood, nice video bro!
  • @Dominik-K
    Yooo I didn't expect the Visual Novel vs Kinetic Novels differentiation! Really well done video in general, great work. Subscribe well earned
  • @MetalGamer666
    One aspect of RPGs like BG3 and others like it, is that while the randomness to the dialogue check may seem unfair, it's not really your only option. Quite often you can use magic or items to improve your chances, or you can use stealth, or some kind of non-charisma based skill to find a way an alternative solution, or you can fight your way through. So it doesn't need to be fair compared to games where you have to succeed in a dialogue check to proceed.
  • @Adam-xd9tr
    I adore Griftlands, and one of the big reasons why is you have to balance both your combat and negotiation decks. While you can talk your way out of several conflicts, it shouldn't be your go to option since there are forced fights, and ignoring the chance to level up your combat deck only makes boss fights harder. At the same time, neglecting to engage in conversations means you may be unprepared for some of the harder negotiations, which can lead to failing a mission or making combat more difficult. It's a balancing act, and it also applies to your deckbuilding in general, since card bloat is an easy problem to run into if you're not careful. I personally didn't mind the gameplay being abstract, because I love the dialogue, writing and story, but I can see why you didn't enjoy it. The reason I bring this up is so often conversation systems in games either skip combat or make it easier, which while appealing can mean that the actual fighting mechanics can be neglected. I enjoyed my time with Fallout: New Vegas, but mostly because of the story and conversations. I disliked the actual gunplay, and stuck with speech in part because it got around the unfun combat. It came off as the "better" option than "an" option most of the time.
  • This is one of the best essays ive seen on here! Im really hoping you post more!
  • @croatnobody
    HELL YEAH couldnt wait for another vid broooo
  • @sshim950
    My favorite of your videos so far! Well done and thanks!
  • Omg, yes ! Not only are you back but this topic is sooo cool (and wow, where you took it !!!)
  • I saw the video, knew it would be good. Then saw the channel doing it and knew it would be awesome. Take care of yourself and keep up the good work!
  • @kraney195
    I have something to add about How and why Violent Video game genres such as FPS or Action Rpg Sells far more than narrative games, and it's not only because they're easy to implement and for ppl to get into, but there's also the Language barrier that prevent non western foreigner from enjoying it, I got some friend from Indonesia who don't know english but plays the Mass Effect Trilogy, and he just skips every single dialogue and cutscenes that the game spout out and chooses random dialogue options regardless of how vital it is, he got confused why some of his team members suddenly disappears, not realizing he choose a certain option that leads to their in story death. but he really doesn't care at all at this supposedly shocking moment, because he doesn't care about the story, because he simply can't... this is why narrative games don't sell as well as action games... because Action is a Universal Language. And as you may realize Indonesia is not really a popular Country and that barely any games even bother to make a subtitle for it, if not at all, this is really Unfortunate since I want to show people the Incredible potential that Narrative in Video games can have, Because it offer something that other storytelling Medium like a film don't, and that is the the audiences- but I guess in this case the Players involvement in it. I love the Chaos system in Dishonored, The Nemesis system In Shadow of War, The Consequences of neuromod in Prey, Because I can see the Unique potential that Video game storytelling have by incorporating them with gameplay, I truly hope someone in the future would implement those Idea and Push it Even further. Geez this is a long comment, I should make an Essay video of my own at his point lol
  • @JoshuaKoerner
    I'm here for your argumentation, I just wonder what the level of satisfying skill expression in a given "encounter" is and how one designs mini- or actual bosses around non-violence / dialogue. I'm here for it, and I feel like with integration of a chat-gpt style conversational system that's been prompted correctly by the game, and limited in how exactly it can respond, it'd be possible to go deeper and so forth; where I'm at right now, I love the tension of being on the cusp of my skill expression being enough to make it and struggling with managing unforced errors, etc. I just don't see how that translates effectively into non-violence. I'd love to see it done in a format that I'm interested in trying out!
  • @DJ_Drakon
    It really is criminal just how little views this video has