The CGI in Antman and the Wasp: Quantumania is Awful
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Published 2023-02-17
00:00 Intro
01:20 Jentorra's Blue Rope
01:54 The Worst Running Animation
02:57 Shooting Blanks
03:38 A Wonky Landing
03:56 Marvel's Mask Problem
04:44 Antman's Cartoony Jump
05:15 What Is This? Looney Tunes?
05:45 Antman's Size Trail
06:05 The Sad End of the Antman Trilogy
What did you think about the CGI in this scene?
Track: Rose by Lukrembo
All Comments (21)
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Modok video is up.
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Lore wise, I feel like the concept of the "Quantum Realm" is becoming a little too comfortable. Like, in the first Ant Man movie, the "Quantum Realm" was implied to be like a hellish nightmare of liminal space, but now it's basically the equivalent of just a different space-esque dimension with a bunch of inhabitants and shit? It's like they just wanted to make Guardians of the Galaxy again, but this time with Ant Man
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I really hate it when everyone just becomes an overnight genius or something. Like they just watched a certain Indian YouTube tutorial about the quantum realm and they somehow able to create world breaking tech.
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I've been in the film industry out of NY for 13 years now. One of the biggest complaints I hear is from VFX artists working 100 hours a week for 6 months straight and how Disney is crushing them with indecisiveness, constantly changing requirements and impossible schedules to achieve it. Most of them won't even touch anything MCU at this point which is why you get results like this and Thor L&T.
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This quantum realm is different every time it's in movies. From not able to breath in it, to being a chaotic mess, to losing one's mind if there too long, to Hank Pimm's wife stuck in it for 20 years and was fine, to avengers using it for time travel and it looked like tunnels, and now it's got cities and breathable atmosphere. Perhaps it instead should be called the Macguffin Realm?
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Marvel fatigue is even affecting the CGI artists it seems.
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The concept of Ant-Man's shrinking powers alone open unlimited creative and visual possibilities, something as mundane as a living room could become an alien environment, and that was somewhat explored in the first two movies. Quantumania has an actual alien world that inspire nothing but yawns and astigmatism.
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The whole helmet thing has become a big issue with every Marvel project it seems. Sometime around the Captain America Civil War era, they decided that every character needs a mask or helmet that can phase off their head in a handful of frames. Since then, we have seen an increased volume of characters in their full costumes constantly flipping their helmets on and off so the actor gets more of their face in the movie. Once you notice how frequently they do it, it becomes very annoying.
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I'm in utter shock to see so much bluespill, so many WIP masks, so many background elements that aren't doffed, so much motion blur missing.. this sequence is filled with WIP shots that made it to final, wow
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Looking at the comparative footage from the first Ant-Man movie, the costume, characters and cinematography of the original just looks far more... realistic. As you mentioned, there is actual weight and purpose to the movements. Makes me want to go back and re-watch it!
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Remember when people said the CGI in the Sam Raimi Spider-man movies aged badly? Somehow Marvel CGI is now on that very same level... again.
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Man, when Robert Downey Jr said to go see Endgame because "it is THE END, it really is THE END" He was dead effing serious.
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What I liked about the first film was that they used the shrinking ability in some interesting ways and did cool stuff with it. This feels like nothing’s going on
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Also, werewolf by night received good praise for actually using mostly practical effects. And then came Quantumania.
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There's an scene that the cgi of the background stops suddenly: You can see the ants with prisioners and the scene stops while the actors in foreground continue acting.
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Cassie’s running animation when she’s tiny just looks like a stop motion doll running from an 80’s horror film, and I can’t get over it because of how stupid it looks XD
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The worst part is that the CGI team for the background/environment put a lot of effort in it. So they are capable to presenting something breath taking
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Suprised you didn't touch on the underpaid overworked vfx artists who probably did their best given the notoriously tight deadlines they are forced to meet with their backs against the wall. It's no suprise that the VFX are bad when the Industry elite fx studios like Weta digital and ILM are now choosing not to work on Marvel movies because of this
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This movie made Black Adam look like a masterpiece.
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2:34 We were aware that we might encounter similar criticisms when working on this shot on MPC. I still feel pain when I recall how much hardship we artists endured while working long shifts with a vendor like Marvel. All I meant to say was that if Marvel disregards the time required for VFX, many more Ant-Man and She-Hulk movies will be made, and VFX artists will suffer the consequences.