10 UNREALISTIC Gameplay Mechanics That SUCK

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Publicado 2022-11-29

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  • Honorable mention, when a game wants you to get overwhelmed or take a certain amount of damage, but doesn't tell you. In Resident Evil Village there's a part where no matter what you do enemies just keep coming at you, I burned through all my ammo and then when they got close there was a cutscene and the fight ended........ so I WASTED all that ammo for NO REASON...
  • @Hahnfruh
    You forgot the MOST ANNOYING!!! of all: Not being able to jump even the tiniest objects because they are used as level limits
  • @James-gj8rn
    Damage sponge enemies in games "I shot you 10 times in the head, why aren't you dead yet?" those really annoy the living crap out of me :)
  • @KalpeshPatel78
    The worst case of Rubber banding in Racing game is when you are using Nitrous and the other car is still manages to keep ahead of you without using their nitrous. I just hate that.
  • @SuntanSuperman8
    One that happens a lot in some games is when you can see a huge pile of 40-50 live bullets, and can only pick up like 3.
  • @Phightins
    What’s great about this channel is they’re not a niche channel. They reach every fan of the gaming world. The casual, the hardcore etc. They don’t alienate the audience for not knowing about a certain issue or topic. Y’all are like YouTube’s golden age G4😂 Love you guys!
  • @EviLincoln
    One game that got the animal loot drops rights was Horizon Forbidden West. At least for the visible pieces. Because they are machines, if they die the part breaks. You have to make an effort to shoot specific parts off to loot them like tusks, tails, etc.
  • Worst one for me is the main character not being able to swim. And they immediately drown when they fall in water.
  • @the.ledbetter
    I agree with most of these. Another one that I HATE so much is racing missions in games that aren't racing games. Especially when they are required complete the game.
  • @merickful
    NPCs, or characters you're supposed to follow, walk faster than your character walks but slower than your character runs...forever doomed to move forward in small intervals while that B yaps away Great vid!
  • @jacobhuff3748
    My question in regards to collision damage is why does touching the enemy cause damage but spinning through boxes or headbutting brick blocks cause none.
  • @mavvynne444
    I love how especially within the last dozen of videos, Falcon becoming more and more animated as opposed to a monotone soulless husk. He's starting to remind me of Ryan George.
  • This might have been talked about in another video, but really annoying when cops/law enforcement are all psychics. They know it was you and are able to instantly tell all their buddies in the area. Like getting caught stealing in Skyrim, or rockstar games like Grand theft and RDR2.
  • You can add suppressors to the list. All suppressors in games in general. They do decreased damage, decreased range and they wear out. Thats not how it works in real life and it just sucks.
  • @Mopantsu
    One of the funny things I found when playing Uncharted 4 was I would go through each section solving all the puzzles nobody else did only to find the enemy chasing the goals was already at each destination. Like they managed to bypass all the puzzles and travel. Why could my character not manage that? :)
  • @Bry.89
    The randomized loot in stuff like mmorpgs.. I always felt of it like maybe your character destroyed the horns or wings or claws during the fight with the dragon, so they were not salvageable. That was always my thought process behind the randomized loot. Like, if you kill a boar and you've mutilated the pelt, you can't get it. It's just part of the RNG in video games.
  • Zone barriers that would never actually stop you. Oh no, the easy path to town is blocked by the 2 foot log. Guess I gotta go through that long dark cave to get around it.
  • I thought what was really annoying was when you have companions that can shoot a gun but not land any shots or they just stand there not even shooting
  • tailing missions where you have to keep a certain distance away from a target are much more infuriating to me than escort missions XD
  • @vinnyvanhoe5614
    It makes total sense in MH... rare drops are tied to specific things. If you want the claws try breaking its hands. Truly rare carves like orbs or whatever are boiled down to the fact you may not be able to carve into it that far or some may not have it, as rare genetic traits are rare... You only get 3 carves bc its a dangerous scenario and you can only hold so much. You get what you can and dip. Also, maybe that piece was eaten by a monster in a previous fight too idk. There's just so much to MH I actually think its carve system makes it more realistic and adds to immersion for me