10 UNREALISTIC Gameplay Mechanics That DON'T SUCK

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Published 2022-11-20

All Comments (21)
  • @DarkDemon259
    I like that in most games, reloading my magazine of 29/30 bullets lets me keep those 29 bullets in my total ammo count despite the fact that my character simply tossed the whole magazine into the void.
  • Another one is stealth games, were the enemy sees you, and if you hide, they just continue with their lives... or if the enemy finds a dead body but sees no one around, they just assume it was its time.
  • The loot explosion is kinda like Lara Croft walking into a tomb that's a couple thousand years old, and not only finding lit torches for whatever reason, but also attachables for her semi-automatic rifle...
  • @SnoringFrog
    RE: Fast Travel, I liked how Oblivion handled it. Not only did it advance the clock, but it considered your speed when it did, so if you drank a speed potion before fast traveling, you would arrive sooner than if you had not (though in that case your speed boost would miraculously last for the hours of travel even if it should only have lasted a few seconds, which was great when you crafted a MASSIVE speed boost spell with a short duration to cast on your horse to make near-instant fast travel).
  • @MeinhardSRohr
    The most unrealistic thing is that all clothes, armor or equipment pieces you find in an open works or RPG fits your character perfectly. You can even switch sometimes clothes between male and female characters and the clothes magically change the appearance.
  • The most unrealistic is instant healing. Take like 7 seven bullets to the chest, rest for 5 seconds behind a wall and you're as good as new.
  • @forformgamer
    I always loved "nade jumps" in old shooters. Throwing a grenade and jumping over it at the right time to increase your height. You know... instead of losing your lower body.
  • @Lorronzo
    One of my favourite mechanics, especially in open world games, has to be the glider. Is there really a better way to cap off your dramatic ascent up a building or mountain than to jump off in style and enjoy the scenery on the way down? Also, honourable mention, the worlds most loyal and able bodied horse/mount that can traverse time and space at the sound of a whilste.
  • Another unrealistic mechanic that doesn’t suck, when reloading in most games , it automatically combines partially used magazines
  • Two words. Hit points. “I just got run through by a sword and took 120hp of damage, but I’m still at 50% hp so I’ll just attack back instead of coughing up some blood and then lie here on the ground dying.”
  • 13:09 this is totally explained for Titanfall 2. It's called a jumpkit, and they tell you about it frequently. You can even hear the little rockets going when you double jump or wall run.
  • What we want for Christmas in real life: Fast travel. Finding loot everywhere. Getting xp points and using them to upgrade your stats/skills. :)
  • @thatguyq4783
    After going from Elden Ring to Dark Souls I gotta say being able to leap down from tall heights was incredible and under appreciated, because realistically if i skip a steep going down my stairs I will blow out both my knees.
  • For number 2, Titan Falls Wall Running is explained by the fact that all the Pilots have little booster rocket packs strapped to the small of their backs that they use for all their extra human feet’s like wall running and double jumping.
  • @KarateRai
    Falcon cranking up the humor in this one, well done. The Batman bit got me laughing so hard :D
  • @mikehickey420
    Can't forget the ability to control your car mid air. GTA V as an example. without that mechanic though the driving would suck.
  • On grapple hooks, how about the amount of force they put on your arm to accelerate you in a perfectly linear line. That kinda force would either dislocate or straight up rip off your arm
  • @Mrcharrio
    I think holding thousands of rounds or arrows and weighing nothing is one of the must have in any game unless it's a survival nightmare.
  • I have always gamed for escapism, some people don't understand. This sheds light upon just a few mechanics that make playing unrealistically cool.
  • @ecwork09
    My personal favorite is the falling from any height at all and taking no damage so long as you land in a puddle of water.