How to texture landscape using Gaea | Gaea and Unreal Engine 5 Tutorial
4,151
Published 2024-03-26
Chapters:
00:00 Intro!
00:56 In Gaea!
01:25 Creating the portal!
04:15 Creating the maps!
13:46 Adding the colors!
22:15 Exporting the maps!
25:08 Importing the heightmap in Unreal!
27:26 Using the maps to place the textures!
33:12 Final!
#gamedev #gamedevelopment #unrealengine5 #tutorial #unreal #unrealengine #game #3d #development #landscape
All Comments (12)
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Nice one! Thanks for making this tutorial
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Really nice walk through. Thank you!
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Very pedagogical and structured tutorial. I learned massive. Thank you!
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Great Tutorial. Wondered why you are adding so many FX nodes before adding a portal. Perhaps it would be better to use the snow line (in the snow fall node) rather than a height map to control it.
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Any idea how to use the river node in gaea to unreal? or do I have to use spline and handmade the rivers.
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great video ❤❤❤
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Muito bom
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so for the most badic change of the landscape you have to go back to gaea and after making changes replace the landscape?
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Do you have any idea if we could do procedural landscape on runtime based on Gaea?
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When I go to add the masks to the landscape I get the error "The import size (4,096×4,096) does not match the current Landscape extent (0×0), if you continue it will be padded/clipped to fit
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I wondering if you have some knoledge about virtual textures, I'm trying to replicate this "v=1U-5zxJCIN4" but man, I just can't figure out how to connect the dots, trying to put togheter other videos about the subject, but most videos assume some previous knoledge and skip some steps and are from different engine version ..... what a pain :(