Unreal Engine 5.4 Skeletal Editor - NO CAR RIGGING in Blender or Maya anymore?

Published 2024-06-24
Convert Static to Skeletal, add bones, assign weights! Everything is possible in Unreal Engine. Now you can prepare your car in Unreal Engine and make it ready for control rig or Chaos Vehicle in Minutes! This approach utilizes same bone structure which is needed for Chaos Vehicle or my control rig.

Cyberpunk Car Model used in the video by 4d_Bob: sketchfab.com/3d-models/cyberpunk-car-b4301ff99d21…

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Chapters:
0:00 - Intro
0:58 - Project Settings Setup
1:28 - Importing Static Mesh and fixing transforms
2:43 - Converting Static Mesh to Skeletal
3:18 - Creating Bones for our mesh
8:21 - Assigning Geometry to bones (Weight Painting)
11:47 - Results of creating Skeleton
14:02 - Cons of using Skeletal Mesh Editor in UE
15:00 - Conclusion
16:17 - What is next?

All Comments (21)
  • @ralph2142-
    Love from Belgium to, following your channel since years, you are a ref for sharing valuables infos on UE and cars.
  • @copperband43
    Hi teacher! I'm always watching your videos thankfully for giving me good information. I'll be waiting for the next video as well!
  • @TronikXR
    Fantastic! Next , will you show us how to rig motorcycles, vehicles with 3 wheels, or many wheels?
  • Great Videos as always. Can you share how we can pin the Modular Control Rig IK arms of a Driver to the Steering Wheel? I can't seem to find that anywhere.
  • @estate0007
    At 3:36 I was already out. Maybe I will come back when in UE5.7 you will be able to access the center of a wheel more easily 😁
  • Great tutorial...however how would you go about snapping bones to the center of the wheel rim with more complex geometry? My model has a very complex rim design and it isn't as simple as in your model. Thank you.
  • @krz9000
    Id just create a dummy plane as static mesh...convert that to skeletal...place the bones and then attach the carparts as static meshes to the sockets..aka the bones. No need for vertex painting and you can swap visibility of parts to have your own car configurator
  • @iPEMiC.
    I was watching it yesterday and was wandering if this can also work for a three-wheeled vehicle what do you think?
  • @kushvyas271
    Bro I like this One According to my suggestion Which rig would you prefer doing in blender or unreal
  • @davidwillno
    This is FANTASTIC! Can you apply this to a motorcycle? Or a helicopter?
  • @ROcheater
    Rigging in unreal would be AMAZING. I've always hated doing it in blender because it always comes out wonky for me.