Create Huge Landscape with Gaea And PCG Biome in Unreal Engine 5.4

Published 2024-05-01
Hello ! Today we see how to use Gaea to generate a landscape then use the generated landscape with PCG Biome to create a completely filled landscape :D
Let me know if you have any questions !
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Chapters :
0:00 : Intro
0:25 : How to navigate in Gaea
1:00 : Adding our first node in Gaea
1:33 : Creation of our landscape
3:29 : Adding River and Lakes in the Landscape
5:00 : Adding Snow on the Mountain
6:06 : Adding Texture on the Landscape
9:50 : Building of the Landscape to get Image to generate Landscape in Unreal
11:10 : Result of the Texture for the Biome in Gaea
11:41 : Generate the landscape from Gaea in Unreal Engine 5
14:36 : Adding Snow and Mountain from Texture made in Gaea in UE5
16:51 : Updating Biome with new Assets
18:32 : Setup of Biome Definition to use color from Gaea Texture
19:32 : Adding Gaea Texture in PCG Biome Core
22:06 : Result
22:20 : What Can We Do Next to improve the Landscape
23:02 : Outro

All Comments (21)
  • Hello ! I forgot to mention it in the video but if you want a tutorial on PCG Biome (this video is not on the basic of pcg biome so I don't go through the pcg biome) you can check my previous video on Biome, everything is explained there : https://www.youtube.com/watch?v=GpvnXhpuvy4 😁
  • @tbarsnessvfx
    be sure you use .r16 file format for your height. Gaea results in some major stepping which you can see in your landscape
  • @metedev
    Great video, keep up good work! :)
  • How can I bypass the need for Gaea and generate PCG height maps on begin play based on a seed?
  • @Evangelos_Bl
    Thanks so much bro, i bought gaea indie and couldnt even use it .Thats really helpful!
  • @user-np1qe7vx5h
    Скажите пожалуйста как мы будем работать с картами воды в дальнейшем, жду следующий урок!)
  • @Machiavhell
    Merci pour la vidéo ! A 12:52 tu as mis le material «Landscape » sais-tu où tu l’as trouvé ? Merci encore pour le tuto sinon !
  • @steffl7337
    Amazing Tutorial my man. However I dont get any Layers in paint?
  • did you find a way to make it so that we don't have slopes on the map ? Meaning the map is more detailed. Also I am not sure how to make it so there is height on the textures used in a landscape layer.
  • @turameykusham
    At 14:57 when you are starting to import the snow effects, you have layers for grass, rock, sand, and snow. I do not have those in my map. How do you create those layers? Is there another video where you made those? As far as this video shows, as soon as you open the landscape mode at 12:43, you already have those layers. I didn't see you make those in the pinned video either.
  • i dont see the pcg biome core or the pcg biome sample option on my plugins
  • @ABentPaperclip
    what I really want to know and nobody seems to have an answer for- how do you get all of these spawned foliage assets OUT of the pcg paradigm and back into 'real' foliage that can be edited with the foliage tool? this biome system is great for an initial pass- just getting a bunch of assets out there in the correct place and making them look reasonable- but for an actual game it's completely useless unless we can then go and make manual edits to what is there. They cannot seriously expect environment artists to go and draw spline exclusion zones around every single tree they want to remove- we need to be able to get it back into the foliage system so we can take it from there. Or like- you had to change the size of your world to even get it to generate at all without crashing. if we could run this on a smaller scale and then 'stamp' the foliage to the foliage system that wouldn't even be an issue. I've been able to hand-paint foliage onto world partition levels that were over 30km² without any issues- I can't imagine this biome tool ever being able to handle something like that so we need a way to work in smaller batches.
  • @zouzixx
    dommage que tu ne fasses pas les vidéos en français . :(
  • @ethanwasme4307
    I feel sorry for anyone learning unreal through "tutorials" like these