Townscaper and the Design of Cities

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Published 2021-10-31
The development of a city is a complex and prolonged process, taking place over hundreds if not thousands of years. Townscaper simplifies this development into an accessible system that you can use yourself.

Corrections:
Vernazza has been incorrectly labeled as Portofino - Heisenberg
The Milwaukee Art Museum has been incorrectly labeled as the WTC Station - Daniel Folos
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Further Reading:

Oskar Stålberg's Website: oskarstalberg.tumblr.com/
Greene Street Project: www.greenestreet.nyc/
A look at different intersections between organic and constructed grids: munsonscity.wordpress.com/tag/loose-grid/
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Further Viewing:

Silvarret's Venice in Townscaper:    • Townscaper - Venice  
A real urban designer plays Townscaper:    • An Urban Designer Plays the Townscape...  
A talk by Oskar at Konsoll 2018:    • Konsoll 2018: Oskar Stålberg - Devel...  
A talk by Oskar at Indiecade Europe 2019:    • ORGANIC TOWNS FROM SQUARE TILES - a t...  
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Further Playing:

Brick Block: oskarstalberg.com/game/house/index.html
Procedural Planet Project: oskarstalberg.com/game/planet/planet.html
First Person Townscaper Viewer: meliharvey.github.io/threescaper/
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All Comments (21)
  • @Delta-nl7pi
    That picture of Portofino is actually Vernazza.
  • @Michaelonyoutub
    I absolutely love the look of this game. My only problem with this game is that I want it to be the basis for an actual city builder game, because it is too good not to be adopted in some way by some city builder simulator game. Imagine having actual people walking around going to jobs down the street and little boats floating down canals that cross your city, and it would be awesome if special buildings/utility buildings could be incorporated into the design of the houses around them like how different houses merge and transition between each other seamlessly.
  • @gannonruby1119
    That is one of the best looking cities I've seen in this game and makes me want to improve
  • @patricioart4301
    What a love letter to cities, architecture and the game's dev. I'm genuinely moved.
  • @Silvarret
    Thank you for this very relaxing and informative video. It really made me appreciate the game a little more.
  • @frayacinth
    Townscaper is incredible, I've been using to plan out cities and buildings for a comic I'm drawing, it's been such a helpful reference- I'm glad the game is getting the attention it deserves! I'd love if it eventually included a function where you can walk through the streets at ground level and see what it'd be like to experience what you've built in real life
  • I love the non-grid grid and the procedural generation. I wish other games would add similar procedural generation to their game. Imagine a game of Civilization where your campus and theater square are not the same always, but they change depending on what is next to them, showing adjacency bonuses visually rather than just by some number! Imagine an RPG with a character creation system where NPC all have slightly different bodies and the hair, eye colour, etc. all procedurally generated in a mixture of this generator and Spore's! There is so much potential; I feel like higher resolutions and higher framerates for games are nice, but it is details like this that are truly next generation.
  • @Stonehawk
    What really strikes me about your video is what you said about the intersection of systems - when two otherwise autonomous systems clash, a pattern emerges: an interference pattern. I for one believe this is a central element to what makes nature LOOK natural, what makes life FEEL alive. A biosphere is the thin boundary between extreme conditions where entropy is caught in eddies. I wish more people would express it as you have.
  • @user-tb9eu7ew6t
    Cities Skylines is also another great city-building game. Although not as aesthetically pleasing (in my opinion) as Townscaper, it's worth checking out. It gets very immersive and complex.
  • @arnaurapid
    Hadn't tried the game yet but you definetily inspired me to do so! Also, I really liked all the visual examples of different buildings and references through the video, thank you :D
  • @historynoble8945
    This game is perfect the way it is. I wouldn’t ever change a thing. Now, I would although like adding people as an OPTION, maybe something you can on in the game settings and then people will spawn in and respawn according to what you place and will act accordingly to what time it is. Maybe even just a market ability in the game would be awesome. I already have owned the VR copy, but it’s limited and I can’t wait to get my copy on PC tomorrow.
  • @ARTiculations
    This is a wonderful video. I hadn't heard of this game before. Definitely want to try playing it now.
  • @terror0earth
    How beautifully made! You have a lovely calming voice and I liked the message at the end. Good music choice too! I hope you do more reviews or relaxing vids
  • @Feylx
    Super interesting video & very well made cover on this underrated topic <3
  • @Rumade
    I started playing this game 2 days ago and it was love at first sight. The random element is so charming; I love seeing bushes and benches, washing lines, and wellington boots by the back doors. My favourite thing to do at the moment is find the star shaped spaces on the grid and build wizard towers either with star shaped courtyards, or wells, or just a singular star tower. However, everywhere I look other fans of the game want to see people; and I'm a minority in this respect. I like my town uninhabited except by my own imagination.
  • @ashleyhamman
    I had managed to escape the addiction for a little while, but now this is inevitabling pushing my mind back towards desiring the simple but pleasing gameplay.
  • @edificity
    This is such a wonderful little game, and you did a great job of explaining why
  • @zaradox
    This is very well done and entertaining, keep it up 👍🏻
  • @Nugcon
    I love procedurally generated things, I love city building games. This is so good