Using Animated Objects with Vellum in Houdini
10,638
Published 2022-10-21
Chapters:
0:00 Brief Description
0:35 Importing from Mixamo
1:20 Setting up input animation
4:10 Prepping Object for Simulation
7:17 Using Point Deform
9:20 Using Attribute Paint
10:56 Vellum Simulation
22:01 Retargeting Hero Geometry
All Comments (11)
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Love this tutorial, thanks a lot! FF i was waiting all the time for you to paint the stiff animation over the charakter-spine, so he doesn bend that much on his back. now i will rebuild it to see how it would look haha
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Great tutorial! Thanks for putting this out, it completely helped me understand this workflow 🙏
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Very helpful! Point deform is pretty amazing
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very helpful, Thanks so much
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Haha,love it! Thänx!
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Thx bro!!!
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THANK YOU!
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You could have remeshed it directly without going through the whole vdb thing, or am I wrong?
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Nice
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how can i get this to work for .abc is it a completely different process?