Using Animated Objects with Vellum in Houdini

Published 2022-10-21
Learn how to use a animated object with Vellum simulations.

Chapters:
0:00 Brief Description
0:35 Importing from Mixamo
1:20 Setting up input animation
4:10 Prepping Object for Simulation
7:17 Using Point Deform
9:20 Using Attribute Paint
10:56 Vellum Simulation
22:01 Retargeting Hero Geometry

All Comments (11)
  • @Think_Twice_2
    Love this tutorial, thanks a lot! FF i was waiting all the time for you to paint the stiff animation over the charakter-spine, so he doesn bend that much on his back. now i will rebuild it to see how it would look haha
  • @travislrogers
    Great tutorial! Thanks for putting this out, it completely helped me understand this workflow 🙏
  • @nxn_art
    Very helpful! Point deform is pretty amazing
  • @BouraFx
    very helpful, Thanks so much
  • You could have remeshed it directly without going through the whole vdb thing, or am I wrong?
  • @_BeKind
    how can i get this to work for .abc is it a completely different process?