How VELLUM Works in Houdini & Useful Production Tricks!
48,765
Published 2019-11-14
www.houdininerd.com/
the clips in this video are from:
• Man’s Best Friend | adult swim smalls
vimeo.com/299215425
vimeo.com/274949788
www.instagram.com/p/B4h-VvLnR1B/
All Comments (21)
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hi everyone, there are two major differences in houdini to be aware of when following this tutorial on a more recent version: 1. you can't just go straight from vdbfrompolygons to a remesh node, you need to convert to polys FIRST, before the remesh. you can do this with a convert vdb node, set to polygons. 2. the paint node has been replaced with a few nodes including "attribute paint" which is what i would recommend using to paint your stretchstiffness attribute or any other arbirary attribs. have fun making floppy characters!
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This is by far one of the best Vellum (and Houdini in general) lessons I have ever seen. Thank you so much for this. You have a gift of clarity of presentation. I will be getting your course for sure.
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Can't believe it took me this long to find this tut - really nicely laid out and explained!
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Bring on more refined and advanced tuts on this subject. Loooove it.
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Been avoiding vellum in my learning process, after getting going a bit with other vids, this one really pulls together so many good learnings, great delivery and some belly laughs to boot. Mighty
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Man I've had a headache all day trying to do something similar to this but this tutorial just Fixed all the problems and saved me! Thank you so much man!
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Just FYI the remesh right after the vdb from polygon does not work in H18, it just stays as a VDB. Not sure if its a bug or a "feature" / something that was never intended.
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You are amazing for doing this tutorial. Its a complex thing and you explained it perfectly. Thank you
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very nicely explained. thank you!
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Nice dude! Excited for more houdini tuts from you.
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Good to know, thanx gor taking the time to explain and demonstrate the process.
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great video bro
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Great tutorial man, everything made sense! I think i've gotten to understand houdini more after this than anything else I've done in the past. Thank you
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another way besides painting your influence would be just to use a group create node, and set it to a bounding box. of course paint by attrib works probably better for more dynamic animations, ie not just a straight path. didnt know about the point deform node!!! gonna be using that a LOT, thanks man!
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really nice sharing, looking forward for more tutorials on vellum!
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This is wonderful
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Hi everyone! Part 2 is on my gumroad page now! gumroad.com/l/WWMWYx enjoy :)
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thank you so much and waiting for tut which you showed at the end!!!
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Awesome! I can count so many useful tips in this 30min tutorial! Great job!
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28:34 - I rofled XD Thanks for the tut.