Fracturing Animated Objects in Houdini 17.5

Published 2019-06-16

All Comments (15)
  • Yeah... I realize sound quality is bad...very bad. Will get a proper mic soon. thanks guys for still watching and appreciating.
  • @JoaquinPeMM
    Thanks for the vid, it is hard to find tutorials like this
  • @romansrule3
    Great tutorial man, there were some bits I didn't understand because of the mic but I understood most of it.
  • @lia181100
    very helpful!! Thanks a lot. Any idea how to reapply the material/textures after breaking it? THANKS!! <3
  • Hello. A thousand thanks for your tutorial. Really help me a lot. When I have my project rendered I will send to u :)
  • @jbrandibas12345
    I know this is pretty old, but I was trying this technique in 18.5 and I am having problems with the transform pieces and point deform nodes. it is transforming the pieces, but they are not in the exact position, so as the character animates, the pieces are coming apart, but still moving overall in the correct direction. I have backtracked the primary issue being with the point deform node. My character is animated and the geo in the armpits and behind the knee self intersects, it looks like it is causing the point deform to get confused and puts the wrong translation in for the parts.
  • @avtpro
    What if you only wanted half of the hammer to break and he was still holding half it in his hand after it breaks? That would make a great tutoria or part 2. Thanks.
  • @fexvfx
    My pieces are not really dropping. Many pieces still move like the are on the deforming character. All pieces are active and drop, but some fly up and do weird stuff. Any ideas how to fix?
  • I cant get this to work on a animated alembic and I loose animation at the dopnet, and suggestions?
  • @sunnysingh3690
    $F>= ............ this script is not working in 19 version
  • @avtpro
    How to make exact same setup in Houdini 17.5 (please not 18), but Only arms and part of top of body, just the torso or chest. I would like to do this in same set-up as you have here with animated prop fracture but handle or arm is still animate. So how to active partial fracture trigger on collision and still animate rest of character or prop. This has alembic included. Can you do a tutorial please. I'm still new to houdini. https://www.youtube.com/watch?v=QWYQW6PlmXA