Why Everyone Hates Half-Life: Source

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Published 2022-12-18

All Comments (21)
  • @RichterOvertime
    Today's the 25th anniversary of Half-Life 1 and Valve has now officially de-listed Half-Life: Source from Steam Pretend I put a Breaking Bad walter white "I won" gif here or something lmao
  • For as careful as Ross was when making Freeman’s Mind, I still remember a bug where a security guard's body fell through a grate in a hall. He played it off but I forgot how.
  • There was a specific point in time, circa 2006, where Half-Life GoldSRC was barely compatible with most newline GPU's, due to it's dependencies on old obsolete drivers, and Half-Life: Source was the main way to play. What a lot of people don't realize, that the reason HL1 runs so well nowadays, is because Valve actually went back, and kept updating it.
  • The HD models being lifted from a GameBanana mod is the real icing on the cake.
  • @DaRealBruner
    I love how for some random reason, the viewmodel for the pistol gives Gordon these red triangles on his fingers instead of orange. I'm guessing Valve did a lil' dumdum and accidentally used like an early viewmodel texture on the hands, since in some pre-release screenshots, you can see the suit was originally red.
  • @sparkywilson1405
    5:30: If that's what the milk looks like at the store in your area I would be VERY concerned
  • @waspennator
    Looks like valve is pushing hl source off to the side to fix up the og version
  • @Austen54
    i hope the game isn't ever fixed I love seeing all the strange bugs as the game decays over time
  • @RainingMetal
    When I was a kid, we had a computer that wasn't just bad, it was uniquely bad. It could technically run Half-Life and Half-Life 2, but the former would inexplicably crash during loading sessions (except Opposing Force because that game loaded its levels differently). So I was hoping Half-Life: Source would be a technical remake of Half-Life on the Source Engine, much like what we have with Black Mesa today. When I played Half-Life: Source at a LAN Party service, I got this. I was expecting so much more (but at least you could load at the start of each chapter without using the console commands). Later I would discover that swinging the crowbar during the loading sessions would guarantee the game wouldn't crash. Later we got a computer that could actually run games and had decent specs for gaming, which negated this issue. But this was my first exposure to Half-Life: Source. I dodged a bullet by not buying it.
  • My first introduction to HL:S was through Freeman’s Mind. Before that, I was playing Half-Life on the PS2. What made it really stand out to me was the ragdoll physics, and 10 year old me thought that was the coolest thing ever, and is probably what kicked off my love for good ragdoll physics. Imo, the fact that bodies could just limp over and die instead of reusing the same 3-4 death animations is worth pushing past all the bugs.
  • @rasputin15832
    The Source: fixed mod does a great job at fixing it and it's really an amazing way to play the game
  • 1:31 this is why I love the Half-Life community. It always feels like we’re still in the years of 2006-2009.
  • @delta9685
    I actually was disappointed with the fact that Blue Shift and Opposing Force didn't have their own Source versions, simply because I wanted to play them in Gmod.
  • @ikiwyu
    I actually think the 3D skyboxes they added to surface tension work really well. The maps feel tiny when you go back and play the original game, but when you load up half life source (espescially during the cliff sequence) the world feels large and expansive. I still remember the Acrophobia I got when I first traversed the cliff sequence in half life source.
  • @n3wbury
    Well with the 25th anniversary in the rearview mirror, it makes total sense why the game was so neglected by Valve, now knowing they were gonna patch the original and delist this one entirely.
  • @jaaaaaked
    I really loved Half-Life: Source as a kid. Definitely through Gman Squad and late 00s let's play videos of it, with the weird ragdolls and HDR lighting on low-res textures. Something about it was appealing in a surreal way.