The Problem(s) With Zoners in Super Smash Bros.

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2021-07-29に共有
Zoners are probably the most divisive archetype in...well, really any game that has them. Super Smash Bros. Ultimate features quite a lot of the archetype, and today, we take a look at their designs. More specifically, we look at some of the decisions that led Ultimate's zoners to be even more frustrating than was strictly necessary, including comparisons to other platform fighters like Rivals of Aether, Slap City, and Rushdown Revolt, as well as traditional fighting games like Street Fighter V and Guilty Gear Strive.

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Second channel: youtube.com/mockrocktalk

Twitter: twitter.com/MrMockRock​

Patreon: www.patreon.com/mockrock​

Twitch: www.twitch.tv/mockrocktwitch​

Business email: [email protected]

Teespring: teespring.com/stores/mockrock

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This video features the upcoming video game Rushdown Revolt. Vortex Games, the creators of this title, recently approached me to do contracted consulting work for their team. This video is NOT sponsored, and the script was written and recorded before any discussions were had. While I am choosing to disclose the relationship for the sake of transparency, it did not influence the creation of this video, nor any previous videos on the channel that featured either Rushdown Revolt or its precursor Icons: Combat Arena. Any future videos that feature Rushdown Revolt will include an appropriate disclaimer that outlines the specifics of their influence on the project, or lack thereof.

Note: Another YouTuber named Kafonn had previously made a video with a similar concept called "The Problem With Zoners in Smash Ultimate." This video was fairly small, and I didn't know about it until production on mine was nearly complete (a viewer replied to one of my posts announcing this one). Frankly, I'm not sure it would have changed my plans even if I did know about it, the concept is fairly generic and there are already multiple "The Problem[s] With X" videos on my channel, but for the sake of keeping everything above board I do feel more comfortable mentioning it. Theirs is very different than mine, but solid in its own right and worth a watch:    • The Problem With Zoners in Smash Ulti...  

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Music used:

"MockRock is Here (Relaxed)" - MockRock

"MockRock is Here" - MockRock

"Down Down Down Down" - Exit the Gungeon OST

"Air Force Base Theme" - Street Fighter V Champion Edition OST

"Guile Theme" - Street Fighter V Champion Edition OST

"Tellur Town (Autumn)" - Pokken Tournament OST

"Online Menu" - Castle Crashers OST

"Dance Cells" - Dead Cells OST

All original music, as well as its stems, are available for download to patrons, YouTube members, and Twitch subscribers

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Thanks for watching!

#SuperSmashBros #Nintendo #SmashUltimate

コメント (21)
  • Thanks for watching everyone! This comment has some important information in it, so please consider clicking "Read More." Before that though, let me know your thoughts on zoners in Smash, as well as any archetypes you'd like to see show up in future polls! -Second channel: youtube.com/mockrocktalk -Twitter: twitter.com/MrMockRock -Twitch: www.twitch.tv/mockrocktwitch -Patreon: www.patreon.com/mockrock -Teespring: teespring.com/stores/mockrock Correction: I stated that (Dark) Samus' Screw Attack comes out on frame 6. That's incorrect, it actually starts on frame 4 and its initial hitbox lasts until frame 6, I got those confused. Thanks to glob2454 for the correction, and damn do I wish YouTube still supported annotations. Disclaimer: This video features the upcoming video game Rushdown Revolt. Vortex Games, the creators of this title, recently approached me to do contracted consulting work for their team. This video is NOT sponsored, and the script was written and recorded before any discussions were had. While I am choosing to disclose the relationship for the sake of transparency, it did not influence the creation of this video, nor any previous videos on the channel that featured either Rushdown Revolt or its precursor Icons: Combat Arena. Any future videos that feature Rushdown Revolt will include an appropriate disclaimer that outlines the specifics of their influence on the project, or lack thereof. Note: Another YouTuber named Kafonn had previously made a video with a similar concept called "The Problem With Zoners in Smash Ultimate." This video was fairly small, and I didn't know about it until production on mine was nearly complete (a viewer replied to one of my posts announcing this one). Frankly, I'm not sure it would have changed my plans even if I did know about it, the concept is fairly generic and there are already multiple "The Problem[s] With X" videos on my channel, but for the sake of keeping everything above board I do feel more comfortable mentioning it. Theirs is very different than mine, but solid in its own right and worth a watch: https://www.youtube.com/watch?v=iLYFwkq9nRM
  • Min Min’s weaknesses: Bad disadvantage, weak approach Min Min’s strengths: Doesn’t get hit into disadvantage, doesn’t need to approach
  • At this rate I think you should just make "The Problem(s) with Snake's Down Air"
  • Super interesting video, loved hearing a bit about this topic. And, I'm not gonna lie, the idea of giving Ganondorf's Wizkick a projectile-exclusive invincibility, or even just the idea of that mechanic in general, sounds REALLY nice...
  • @ink3487
    Remember when parrying a projectile would leave you MORE MINUS than when you just sheilded it
  • @K-Sha1
    One of the biggest issues with zoners in Smash to me is that when characters have reflectors or other tools that help with dealing with zoners, they are almost always on zoners or characters who already have a projectile. The most clear cut counter to a zone is given to characters who are creating it.
  • Ight, imma rushdown a zoner in Super Smash Brothers Ultimate for the Nintendo Switch™️ Damn, the zoner got hands
  • "Poor predictable Bart, always pick the zooners" "Good old Zooners, nothing beats them" "Proyectyle" "Reflector" "Doh"
  • @EtiKai13
    Zoners when the opponent has a reflector: "D'oh!"
  • In the "what's a zoner and why do I punch it" bit, this is why I really like power shielding reflecting projectiles, a universal bit of help against zoning. Balanced by the fact that reflected projectiles do way less damage
  • @GawainSSB
    I think Belmonts are the best designed of the zoners in Ultimate. Their weaknesses actually matter unlike most zoners in the game. And one of the only reasons they're not very good is a relatively easy one to fix, all they need is lower average KO percents and they'd be way better.
  • “This video was fairly small” Still a half hr long analysis of a single character archetype 😭
  • 14:26 Ganon actually had an anti proyectile move. In Melee Captain Falcon and Ganon's side B had this "proyectile intagibility" property while having a really not-disjointed hitbox. It was designed to sidestep proyectiles but lose to normal hitboxes.
  • Shoto? It's a regional dialect. Uh-huh. Eh, what region? Uhhhhhhhhhh Smash Bros. Really? Well I'm from Street FIgther and I've never heard anyone use the term 'shoto'.
  • @e2daron
    Simon: I'm gonna be doing this. Simon swings his whip Simon: If you get hit, it's your own fault. Kazuya: Ok, then I'm gonna start kicking air like this. Kazuya kicks the air Kazuya: And if any part of you should fill that air, it's your own fault.