How the Nemesis System Creates Stories

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2021-01-28に共有
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The Nemesis System in Middle-Earth: Shadow of Mordor is a unique villain generator. But in the sequel, Shadow of War, it's a full on story generator. Here's how it makes narratives that are interesting, meaningful, and memorable.

=== Before you watch ===

Content warning: Blood, Gore, Violence

=== Sources ===

[1] 2015 D.I.C.E. Summit - Middle-Earth Shadow of Mordor's Michael de Plater | YouTube
   • 2015 D.I.C.E. Summit - Middle-Earth S...  

[2] Helping Players Hate (or Love) Their Nemesis | YouTube
   • Helping Players Hate (or Love) Their ...  

[3] Upgrading the Nemesis system for Middle-earth: Shadow of War | Gamasutra
www.gamasutra.com/view/news/305601/Upgrading_the_N…

[4] Nemesis Characters, Nemesis Forts, Social Vendettas And Followers In Computer Games | Justia Patents
patents.justia.com/patent/20160279522

[5] SEGA Sues Fox, EA over Simpsons Road Rage | IGN
www.ign.com/articles/2003/12/05/sega-sues-fox-ea-o…

[6] New Batman Game From WB Montreal To Feature Nemesis System With Multiple Factions – Rumor | WCCF Tech
wccftech.com/new-batman-game-nemesis-system/

[7] Rumor: Harry Potter RPG Gets ‘Dark,’ Uses a ‘Nemesis’ Rival System | The Escapist
www.escapistmagazine.com/v2/rumor-harry-potter-rpg…

=== Chapters ===

00:00 - Intro
01:40 - Orcs Build on Player Actions
03:29 - Going Beyond Death
07:19 - Hierarchies and Relationships
11:15 - Narrative Brickwork
12:13 - Iconic Enemies
14:09 - Strong Emotional Connections
16:30 - More Storytelling Secrets
18:32 - Creating a Story
19:24 - Why isn't the Nemesis System Used More?
20:59 - Conclusion
21:59 - Patreon Credits

=== Games Shown ===

Middle-earth: Shadow of War (2017)
Middle-earth: Shadow of Mordor (2014)
RimWorld (2013)
Crusader Kings III (2020)
Spec Ops: The Line (2012)
Hades (2020)
Burnout Revenge (2005)
Call of Duty: Modern Warfare (2019)
The Walking Dead: Season One (2012)
Mass Effect 3 (2012)
The Simpsons: Road Rage (2001)
Crazy Taxi (1999)
Batman: Arkham Knight (2015)
Assassin's Creed: Odyssey (2018)
Watch Dogs: Legion (2020)

=== Credits ===

Music from Shadow of Mordor and Shadow of War OSTs, property of Warner Bros.

The Simpsons: Road Rage footage from    • Simpsons Road Rage on GameCube in 4K  

Some images from thenounproject.com/

== Subtitles ==

Contribute translated subtitles - amara.org/en-gb/videos/Q5XZRdGV29zy/

コメント (21)
  • @chief664
    Broke an Immortal orc once and he got stuck in a loop. I shamed him so much he wanted to die but couldn’t. Then he developed a “fear of the Gravewalker”, so he would show up randomly, beg me to kill him then realize he is supposed to be scared of me and run away.
  • The nemesis system being patented and not used is one of the greatest sins in gaming history
  • Small chance to cheat death? In Mordor, I killed a orc named "... the Unkillable" over 7 times and he kept coming back until his face and body were covered with metal plates, scars and others. He really lived up to his name
  • Ar-Karo’s story sounds compelling, a rise in power, from a simple trooper, to a powerful captain, to an undying monster, to a faithful companion, to an immortal overlord
  • @ReXaZz
    Imagine if a mafia or gang-related games use this kind of system for the hierarchy. So you climb up from the bottom, intimidate other members or enemy and eventually became the boss.
  • "Small chance to cheat death" Yeah well tell that Hoshu the Survivor, who has come back so many times I'm convinced he's immortal
  • “Death cannot take you today! Just as it cannot take me…” I legitimately smiled from that
  • I love the nemesis system. One time i was attacking my nemesis, aka my punching bag, and about t shame him for the fifth time. BUT, then a captain ambushed me to tell me he was betraying me. And then 3 other captains showed up immediately after him to say they were betraying me too. I died by them, and then spend a few hours hunting them down one by one and shaming them down to humiliating obscurity, who all either die by accident or instant mortality weaknesses. Love it.
  • I guess the real treasure was the orcs we killed along the way.
  • You forgot to include that in the opening parts of the game there was a mission where you had to face your nemesis from the first shadow of war game. Meaning that in order to progress the story you had to kill your biggest rival one last time. The fact that it remembers your rival from the last game and FORCES YOU to put that story to rest in order to complete the game is insane. The nemesis system is truly special.
  • @suntzu4607
    Let's add to the fact that Overlords can get anxious to a spy in his ranks to the point he will kill a captain or warchief thinking he's a spy. The dialogue of one of your orc will be along the lines of "We didn't put any spy there. He just killed one of his defenders."
  • Early on in the game I let a slave orc kill me just to see what would happen. He became a captain. I thought this was cool. The story took me away from this area for a really long time. When I came back he was overlord. I felt weirdly proud of him. It was the one fort I never took.
  • @PR0MAN01
    SOW had one of my favorite gameplay moments to this date. I raided a fortress and the Orc Warchief taunted me with my "spy" held hostage and executed him in front of our army. Only I never put a spy in his fortress. He killed his own captain and made the takeover easier for ME. It was fantastic. The nemesis system rules
  • @scepta101
    The Nemesis System in a Batman game with the “Nemeses” being crime lords of various gangs would be incredible. Imagine starting with Carmine Falcone, Penguin, Black Mask, and others as “Overlords” and as the game evolves, cool new procedurally generated Batman villains and gangsters rise through the ranks.
  • One of the coolest orc encounters I had was this one orc bodyguard I was hunting down. I revealed a handful of information on him then behind me I heard, “Ranger! Find anything interesting??” Then I proceeded to turn him into my own spy
  • Great usage of Stitch and Maku to explain the procedural generation possibilities of the Nemesis system.
  • I really would love to see this Nemesis System applied in other studios, it has so much great potential
  • I knew a orc once. First name Tärz. I thought I'd kill him but Instead he killed me. I found his new place and shamed him. He ambushed me later on and I accidentally killed him with poison. He cheated death and become Tärz the poisoned, I proceeded to shame him when he became deranged. I decided I'd tracked him down and shame him again, when I started searching he ambushed me now babbling like an idiot, that was when I he died of poisoning again. I was bummed as I wanted to shame him. Cut to half hour later and he ambushes me again when in the heat of battle I used his mortal weakness against him and stealth killed him. I thought for sure he was dead and joking thought "if he comes back I'll recruit him and make him my overlord." Wouldn't you believe it he comes back and I do exactly that. What a spectacular game. The amount of awesome stories you get makes the price tag worth it.