Why Metro Exodus is so Immersive

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Published 2019-06-26
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2019 has already seen the release of four post apocalyptic open world games - but 4A's Metro Exodus is by far the most immersive. So what does that phrase actually mean, and what design decisions help create that feeling?

=== Chapters ===

00:00 - Intro
01:52 - What is Metro: Exodus?
02:57 - 1: Keeping you in the World
05:01 - 2: Making you Aware of Surroundings and Status
08:10 - 3: Hiding Information from the Player
11:10 - 4: Reacting to the Player
12:42 - Conclusion
13:51 - Patreon Credits

=== Games Shown ===

Metro Exodus (2019)
Uncharted 4: A Thief's End (2016)
Alien: Isolation (2014)
Lone Echo (2017)
Prey (2017)
Tetris Effect (2018)
Subnautica (2018)
S.T.A.L.K.E.R.: Shadow of Chernobyl (2007)
Event[0] (2016)
Far Cry 2 (2008)
Metro 2033 (2010)
Metro Last Light (2013)
Rage 2 (2019)
Red Dead Redemption 2 (2018)
Days Gone (2019)
The Long Dark (2014)
The Sims 4 (2014)
Far Cry New Dawn (2019)
Rain World (2017)
Firewatch (2016)

=== Credits ===

Music by Lee Rosevere (leerosevere.bandcamp.com/album/music-for-podcasts)

Music from Metro Exodus OST, by Alexey Omelchuk

Tetris Effect YIN & YANG STAGE - TRAP MUSIC LEVEL - PS4 PRO 1080p | PS4 & Stuff
   • Tetris Effect YIN & YANG STAGE - TRAP...  

=== Subtitles ===

Contribute translated subtitles - amara.org/v/C3BEM/

All Comments (21)
  • @ImpsCyberton
    Oh, yea Metro franchise. The only games where I feel so happy to see another NPC
  • @tonevaave
    there’s nothing worse than walking through a quiet dark area and your watch starts beeping
  • @cagkiller0317
    One thing I LOVED about the whole series is how the NPC's talk about what you did. Listening to the urban legend about what happened on the bridge in 2033 from enemies in 2034 was so cool to me because it shows that even though there's the typical "invincible good action guy" there's still an impact that that makes on the world around you
  • @Rotogas
    What I absolutley love about metro is, that (some) interactions with NPCs (sometimes completley irellevant) to the story change, how you approach them. I once saw a fisherman and his son standing at a pier talking. So I tested it. I saved. First time I walked to them with a holstered weapon. They greated me and talked a little before running of to a save house. Second time I had my weapon out. They responed with fear and told me to holster it. And third time I aimed down sights at them. They agressivley told me to holster my weapon and refused to interact with me further untill I did. This didn't influence the story in any way. It was just awesome
  • What honestly took me off guard is that I felt safer in the closed areas than than the open world ones.
  • @RyanDB
    For me, immersion is when you forget that you're playing a video game, and your character's experiences become your experiences
  • @s7v3nthign
    The way the enemies interact with you is just amazing. So I was at the gas station and fighting bandits and one was just out of range so I threw a can so he could come out into the open for an easy kill and to my surprise ha laughed and told me if I thought he was stupid enough to go check out that sound and laughed at me. That was amazing. Other games the enemy would just walk out and bam dead. This guy definitely got me by surprise. Love this game so much
  • @Illmyst
    Honestly the most well made games in a long time. Metro is the benchmark for world building without tedium.
  • First time I played, I didnt even feel like I was playing a game. Every objective felt like something real. I got the guitar because my friends wanted me to. I got the teddy bear because I wanted to help a little girl. Everytime I used lethal/nonlethal takedowns I considered who it was that I was fighting rather than what ending I wanted. I always felt present in the world as a part of it. It wasnt until my third playthrough when I decided to get all the upgrades that I felt like I was in a game. The bonus features like the 24 hrs day night cycle is just icing on the cake.
  • @maxi7521
    Im a huge Metro fan since the release of 2033, and i was so scared then way revealed that Exodus will have a Open world. But boy they Nailed it
  • @Yoshinko
    One of my favorite moments is the game acknowledging that in the Volga River, when I messed up sneaking and had to get into a firefight with the village guard, killing a few of them the rest of them surrendered. Since I usually play my games in a way of "no killing unless it makes sense" I just knocked them unconscious, since they are just people trying to survive and have don't really have anything against me. Later on I came up on a camp of sorts in a warehouse I think, I was sneaking around listening to conversations of the NPCs there and they were talking about what a skilled fighter I was, yet how benevolent that I didn't kill everyone there. Can't recall the exact conversation but that really made me feel invested in the game's world. I never considered Exodus a good Metro game, but fuck me if it's not a great game otherwise that made me feel immersed and gave me the same sense of fun and high when I had my first playthrough with the first two games years ago. God I wanna replay Exodus Enhanced on Ranger Hardcore since I played it probably the "normal" difficulty first time, but I don't wanna ruin some of the emotions I felt playing it the first time since I probably would play it in a very different way then last time.
  • This game NEVER gets enough credit. Absolute masterpiece
  • Another immersive aspect is that enemies don’t become bullet sponges on the higher/highest difficulties. A headshot will still kill them in one shot(1-2 body shots if they’re not wearing steel suits)AND you won’t be able to take more than 2-3 shots from a gun or slashes from a creature. This game nailed this specific feature better than any game ever has. I’m playing on Ranger hardcore with full dive on and loving it. Forgetting to count my shots to keep track of my inventory has led me to a early grave a few times already 😂😂
  • @stevoofd
    “It’s about stopping players from finding the edges of the simulation” That’s poetry
  • @jogalong
    I spent a lot of time walking in the train, feeling safe and observing each detail. They captured the atmosphere so well, i felt weirdly depressed when it all ended... I'll replay this game when I can afford an RTX card for sure.
  • @Koshuaaa
    Man, the moment where the band was just having a jam in the guitar and the game gave you an option to sit and join while having full control of where you would look was amazing, it really did made me felt like I was part of the fun they are having
  • @alexklein278
    "Rare loading screen" Not when you play hardcore lol
  • @thatsomeone3818
    "This game doesn't tell you everything." WELL, when you're in a fight you know you're safe when the music gets less intense.
  • @RB26N
    I love you can chill , walk and talk in train before main mission areas arrive. See the natural scenery pass by when you go outside, the train sound itself ,all characters are interacting , some are doing their work in mean time. This was very very good idea , i loved it.