"VR concept" | Perpetual Testing | Portal 2 Community Maps & Mods
44,530
Publicado 2024-04-19
“VR concept - alpha V3: Update Remote”
By samwolfe
Portal 2 Community Maps & Mods
Portal 2 VR! …kind of. OK not really.
More like your typical Aperture Science approach to be honest.
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Map: “VR concept - alpha V3: Update Remote” by samwolfe
steamcommunity.com/sharedfiles/filedetails/?id=146…
More maps by samwolfe
steamcommunity.com/profiles/76561198019135167/mywo…
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Perpetual Testing Playlist:
• Perpetual Testing | Portal 2 | Newest...
If you would like to recommend a Test chamber, Map, or Mod for me to play, please follow this link:
——————— goo.gl/AMzcg3 ———————
Check out the ever growing list of maps and mods that have been recommended to me:
ngeruma.wixsite.com/ngeruma/maplist
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In (implied) conjunction with Aperture Laboratories, further testing is to be carried out in perpetuity
Thank you for joining me as I test my way through the infinite number of community test chambers, custom made testing scenarios, mods, player made maps, and levels available for Portal, Portal 2, Aperture TAG, Thinking with Time Machine, and Portal: Reloaded through the Steam Workshop.
All thanks to Cave Johnson and his Perpetual Testing Initiative.
#Portal #Portal2 #puzzles #perpetualtesting #portal2communitymaps #ngeruma
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Game: Portal 2
store.steampowered.com/app/620/Portal_2/
www.thinkwithportals.com/
Portal 2 Steam Workshop:
steamcommunity.com/app/620/workshop
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Quiet background music at the very start before the radio is taken away:
“Information please” by The Ink Spots
All other music is in game, and is used in accordance with the Valve Video Policy:
store.steampowered.com/video_policy
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This video is not intended for children.
Todos los comentarios (21)
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f-stop vibes
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This is an incredibly clever use of the 3d skybox. Kudos to the creator
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4:27 - Having a decent understanding of Hammer, I can understand how this works, why this works, and why this transition happens. Very clever way of doing it! It was a very neat concept! I had made something similar in the past but never finish. As for the "missing walls" and whatnot, that's 100% just the mapper's mistake lol. Great video as always!
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I'd guess it's made with a 3D skybox like how you would see them in Half-Life 2, which would mean that a different part of the map is projected to the panel walls. Interesting to know it still works in Portal 2, if it actually is what I suspect it to be.
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I'm pretty sure a simulation was originally planned for portal 2 but probably not I dont remember
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i love how he just awes over the cool simulation matrix effect
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This reminds me of the intro in the Portal 2 Mod Thinking with Time Machine . Honestly quite a very interesting concept idea, I wonder if this is in reference to the F-Stop / Portal Alpha Opening Scene, since it seems to start on an island as well.
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This reminds me of looking glass in Prey. I won’t spoil anything but the effect is exactly the same.
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I'd love to see this being used at the beginning of a larger mod or map series
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It's so amazing just how creative Portal mappers are! 5:55 I'm not too familiar with mapping for this but I think it's both? Kinda seems like world portals trickery on just the beach and fancy shader work/brush toggle states for the panels
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Reminds me of Looking Glass technology from prey.
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This is so impressive
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I love new ideas on how to utilize the concept of portals.
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isn't this sort of that one recovered footage of a portal 2 beta?
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At first, I thought this was using a 3D skybox, but checking out the map myself, I was surprised that it wasn't the case
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ngeruma, I really liked this video! I subscribed too!
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Funny that I actually tried this map a few weeks before you did.
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Awesome video
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nice
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You can have islands in bodies of fresh water, so not all islands are seaside