Procedural Map Generation (for my upcoming zombie-themed roguelike)

Published 2024-04-11
This is a little tour through a procedurally generated world I have been making. They are generated using a variety of techniques ranging from drunken walks to directed graphs to a liberal application of cellular automata. Each map represents a 100x100 Tile area. The buildings in particular are grown with cellular automata, but so are many terrain features. At the end I do a little walking around in the maps themselves with a quick montage. Very early footage and this one is just a geography tour. Enjoy!

(NOTE: loading times for newly generated scenes is currently between 30 seconds and a minute, in the early stages. Written in Python using pygame.)

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