The COMPLETE Donkey Kong Country Retrospective

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Published 2022-10-19

All Comments (21)
  • @rayseeklo
    Hearing anything about DKC fills me with unbridled joy! This series means everything to me and is what inspired me to be a game developer! It’s definitely difficult, but I’m doing my best! Also Dixie is best Kong, favorite one out of them all.
  • The underwater music for DKC 1 was so perfect for the atmosphere, so mesmerizing. Still one of my fav level tracks of all games to this day.
  • @Dxash360
    My roommate literally Drew himself insane trying to 100% complete Donkey Kong Country 3
  • I just wanna say, you are my comfort tuber. I’ve been watching sense near the end of your theory videos. You got me through a few hard times and I’m happy to have grown up on your videos.
  • Love the retrospective. Always cool to see the series I cut my teeth on as a kid in the early 90s still getting love to this day. I am also here to spread the gospel of DKC3, and shed a bit of light into why it is the way that it is, and encourage others to give it a proper try (or give it a second try if they've already tried it, just do it with a new mindset). According to the developers of the series, DKC3 was made when the "A-team" were busy on N64 titles. So you had a team of people who were either a) new to the industry or b) new to rare for a dev team. They had a very polished game engine complete with graphics and sound techniques refined and polished over 2 years of hard work. But what you didn't have were the top tier level and world designers working 40+ hour weeks on it. You had people learning from those veteran designers. You also have this project going around while Rare's big N64 games were taking shape, specifically the adventure titles like DK64, Banjo Kazooie, and Conker. So naturally, adventure elements start to creep their way into the game as this "B-team" tries to both assemble a 2-D platformer game while integrating into a company that is gearing up to make some of the most incredible 3-D platformers of all time. That's the hidden depth to DKC3...........beyond the first two worlds, at least. Full acknowledgement that the first two worlds have some pretty weak level design and it's obvious where they dumped early/unfinished work (why was there a SNOW level in "topical village world"?). But once you get past those, the game starts to adopt adventure as its sub-genre. On those mountain and waterfall levels? Go exploring. You'll find hidden bananas, secrets, coins, enemies, extra lives.....they really wanted you to explore the levels they made. Many of the factory levels have quite a few points of branching paths. One direction is straight to the end, one is a secret or collectible, and another might be just bananas and coins or an animal buddy or something. It sounds strange, but if you imagine yourself as someone who doesn't have a map or gamefaqs.com to rely on, and imagine what path they'd take trying to get anything, those levels have quite a lot of doubling back on themselves as you go down every pathway. Couple that with the multiple worlds to choose from for the second part of the world as well as all the overworld/brothers bear interactions and you can see how DKC3 became the missing link between DKC2, and DK64. I think that's the biggest crime people hold against DKC3 - it isn't "DKC2, but more!". ANd really, if it was, then we'd just say DKC3 is best and DKC2 shouldn't be bothered with. BUt I like that DKC3 is different. It has a unique character that is fun to revisit and see how it predicted some of what Rare would do in its upcoming games.
  • @rhetttr0
    Anyone else crack up at the COD reference? "THOSE GAMES ARE INCREDIBLY BORING, YEAR AFTER YEAR!" I just love the indignant sound of how he said that lol
  • 3's my favorite but probably just cause of nostalgia- it's the only one that i was old enough to remember when my family first bought it, and also the first one that i finished as an adult. Also shout out for the hollaback girl reference. I remember calling the local radio station and asking them to play that song. Good video! I enjoyed the info and insights!
  • DKC2 is by far, the toughest game in the trilogy. I've replayed all 3 on my channel as well and I want to redo them all as I've got a new capture card now. I've been playing DKC since I was 4 years old and I don't plan on stopping!
  • @aethssbu
    Your channel came back to me. I used to watch you about 3-4 years ago it’s good you still make vids!!!
  • @Marc_Araujo
    3 isn't as good as 2 but it's the most polished of the 3...and it's a masterpiece in its own right.
  • @tgnics
    Donkey Kong 3 has the most iconic level imo: the Saw Level. That stage is the first one that comes to my mind when I think in any DK game
  • You didn’t mention the secret world in DKC2! But yeah, the second game is definitely in my top five favorite games ever.
  • spoke of donkey Kong country, here I am... very good video man and if you really like the franchise search for donkey kong country 4 the kong's return
  • I was just thinking about how the last Donkey Kong Country game came out almost 9 years ago. Gosh this series is so awesome, I really wish Nintendo would have more faith in it.
  • @Roolenstein
    I usually play with the big guy, since it's his game, keeping Diddy in reserve. But quite often this means having to finish the level with Diddy, which gives him the credit!
  • @BigHead2615
    I think I was in my late teens or early 20s by the time I finally beat DKC 2 (born in '89). I got stuck on the 4th boss when I was a kid until around the age when I finally went back tk it and beat the game. And, I just beat DKC 3, earlier this year, or last year.... but man, just 3 of my most favorite SNES games ever. My older brother and I beat DKC 1 very well as kids, we rented DKC 2 a bunch, until I bought my own copy.... such good memories!
  • Squawks the Parrot was in the first Donkey Kong Country too but, only in one level and all he did was hold a lantern.