Five Nights at Candy's Remastered (FNaF Fangame Review) - gomotion

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Published 2019-12-15
Five Nights at Candy's: Remastered ► gamejolt.com/games/five-nights-at-candy-s-remaster…
Today I'm taking a crack at the official remake of one of the most iconic FNAF fangames of all time!

MUSIC USED
Five Nights at Candy's: Remastered OST by Emil Macko ►    / @emilmacko  
Tom & Jerry OST by Scott Bradley

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All Comments (21)
  • @sirkermit04
    One thing you didn’t find is that once Shadow Candy sets you an hour back, the origami cat disappears from your desk and is hidden somewhere on the cameras. Clicking it returns it to the desk as well as gives you your lost time back. In theory, that could mean you could just straight up finish the night if you went past what would have been 6am.
  • @LineX240
    "Some kids died I mean it wouldn't be a fan game without it" Five Nights at Sonic's: Hold my beer
  • Fun Facts: Cam 13 DOES have a function. Staring at it for a few seconds on any normal night causes RAT to wake up and join the night, essentially turning it into a pseudo hard mode Also during the Shadow Candy fight if S.C. gets into your office the origami cat on your desk vanishes, if you can find it on the camera you get the hour you lost back
  • @d4rkdr4g0n4
    He forgot to mention that once cam 13 is unlocked, rat will now move every night.
  • @neon_sewage4264
    After 2 years, I'm drowning myself in FNaF related videos again.
  • @gomotion
    excuse my weird yucky mouth noises for the first minute or two i recorded this with a cold lol
  • @shiny5068
    You quickly mentioned something about being able to see springtrap in fnaf 1 and honestly, that’d be pretty cool, especially when not knowing who he is until fnaf 3.
  • @Romulux229
    Makes me wish Scott would make a remaster of FNaF 1 and 2.
  • @morallygary9098
    Not gonna lie, listening to old Gomotion videos really shows how much less passion there was in your voice. I genuinely hope you’re happier these days, cause ya certainly sound it.
  • @heota9031
    Imagine Mary bringing a camera, recording the secret night, and showing the manager. "Youre fir- Oh, um... uh.. w h a t ? " “Either you’re a goddamn undercover cgi GOD, or we just found some ghostbusters type shit right here.”
  • the game itself LOOKS beautiful, but at the cost of being a little less scary. the original was really dark, and it was also in 4:3, which made the game way more claustrophobic, the cameras took a LOT of space in the screen
  • @YoutubePizzer
    What, could've sworn the remake was created using Unity
  • @mrsurge4789
    God, I remember when the Candy render was put in that shitty FNaF 3 fan game (now known as “The Return to Freddy’s”. Glad the developer learned his lesson and started making his own custom animatronics.
  • Never once did a no sound jumpscare get me but when Go was complaining about the difficulty and old Candy popped up my body locked up and seized a little Jesus
  • @breadmold3545
    7/20 mode is only hard if you use the camera. The animatronics are so predictable at this point that you can make a pretty good guess of when they'll show up. (Thus, someone created the "no camera" strategy of beating 7/20 mode.)
  • My only problem with these games is that the entire establishment runs on a few AAA batteries
  • the way the music stops in the extra when you go on the rat is actually terrifying
  • @bananabuns1369
    i really want a fnaf game that makes you like an actual family diner owner and is going bankrupt, so the person is like trying to do everything at once, and you have to like buy power, so power consumption would actually be useful and not useless. also the forgotten theme sounds like it would be in hl opposing force and i love it
  • @SSL_2004
    Actually, the higher the difficulty setting on the animatronics, the less RNG there is, let me explain. In pretty much every FNaF game, an animatronic is given a movement opportunity every couple seconds, from there, they roll a random number between 1-20. If the number rolled is lower than their AI level, they'll move on to their next room, if it's higher, they'll stay put. That means when an animatronic AI level is at 20, there's littlw RNG at play at all, they'll simply move at every opportunity given, with the only RNG in the original FNaF being which room they decide to go into. That also means that they'll automatically move away from the door is at the first possible opportunity as well, which acts as a nice balancing factor.
  • Am i the only one that find Candy and Cindy sincerely adorable? I mean, all the others have varying degrees of the creepy factor, and over in FNaF, the toys do look like toys, but to me don't really register as creepy or cute, but both Candy and Cindy are hard to be scared of, even in their jumpscares. they just make me go "daaaw"