No Tank's Land: How to Beat Sprocket's Toughest Scenario

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Published 2023-04-27
No Tank's Land can prove to be an especially challenging scenario in Sprocket Tank Design, especially for newer players. In this video I'll break down all the tips, tricks, and methods that I use to make this scenario easy!

All Comments (21)
  • @carrott36
    If you think No Tank’s Land is difficult now, think about this - infantry is coming, and this will probably be one of the scenarios that get them.
  • @eta320
    This scenario was even worse when the first game dropped. I played it on day 3 and traction was so poorly implemented it was impossible to gain traction and you slipped into the smallest shell holes. And your engine could never produce enough power to get out. The journey to beat that level fundamentally changed me as a person
  • @mr.jancok4413
    the only 2 design that I made that manage to beat this level was a light 7 tons light tank in the shape of a mix between the French FT and a the German Panzer 38t, then a massive 25 tons behemoth with the shape of a mix of the hull of French Char 2C and the turret of the German Panzer 4 ausf.A and so in order to beat the level you either need a light enough tank to use the wooden bridge or a long enough hull to drive over the trenches, you don't really need effective thickness above 30mm as the enemy gun can barely pen a 15mm at 200 meters flat on, and so a simple side skirt can make your tank practically immune from the enemy shell, other than that you can set the gun and engine to whatever you like though I recommended you have at least 35mm of pen so you can snipe the enemy light tank and pen the rear of the big boy tank though you can just by pass them as they don't have a good mobility
  • @MarcinP2
    I literally asked ChatGPT to roleplay as procurement board and give me specs. 1st try it nailed the main cannon penetration, armor, horsepower and size/weight. It demanded a tank with pretty good side armor but 9 tons top, I was struggling.
  • @spottySTC
    I beat it with low-caliber gun. But i shaped my shells in such a way that they've became sort of a high-velocity darts. You may say that i invented WW1 APFSDS, but in fact, i just tried to recreate a cannon that was a thing back in the days, or rather same principle that some guns used. For example, S.Pz.B.41 - that gun has "two calibers". 28/20 mm. Сhannel narrows towards the outlet and it gives the shell more speed. More speed - more penetration. And thanks to relatively low caliber my reloader was able to reload the cannon pretty fast.
  • @catconfirmed
    Really neat guide ❤ the biggest turn off for this scenario is definitely the slow speed
  • No tanks land used to be really easy back in the day when the planks could actually carry weight. The lazily made trenches and underpowered engines really make this a tough map. I have spent most of my playtime playing no tanks land. I refuse to use any suspension but double bogey and I refuse to use any steering but braking. I've beaten it a few times, once even by making an artillery piece myself and just firing back.
  • @MyLonewolf25
    “The German tog 2 doesn’t exist it can’t hurt you” the German tog 2;
  • @sgtNACHO
    Best tank to beat this scenario with is actually a tank destroyer. Enough armor up front to bounce shots, dont have to worry about slow turret traverse, save on weight. Make it long enough to clear trenches, but enough engine for speed. We all think WW1 with the slow tanks, but speed is the only way to reliably cross the trenches and actually get to the end.
  • @sagrud
    What came suddenly to my mind - how nice it would be if Sprocket would allow you to export you Tank design as an .STL file to lay hands on a physical version of you tank 🤤
  • @KGWyzel
    From the testing I've done, you have to have decent enough armor to survive the two waves of enemy tanks, an engine with enough horsepower to cross the trenches and pull itself out of craters, and a gun that has a quick reload and enough penetration to take out the enemy tanks. I've beaten the scenario with two vehicles, a (somehow) 16 ton A7V knock off with a 5.7cm L/26 and 40mms of frontal armor, and a knock off 8 ton German LK II with a 3.7cm L/22 with 28mms of Frontal Armor, I did beat the scenario both times fighting largely solo as I told my AI teammates to halt upon starting the scenario, so I could more accurately test the vehicles performance.
  • Hey man just found your channel so far it’s been great and pretty informative keep it up I’m Shure you’ll get big one day!
  • Honestly I found no tanks land to be not that much harder than the other scenarios. It had some things you had to work for but I just built a really big pancake that was long and was a tank destroyer. Third attempt with that design and I got it 👍
  • I remember that I used a small (about 14 tons) tank, which basically had only front armour and max engine, and it was both cheap and effective
  • @domingos8214
    Another way to make trench-crossing tanks is by making a tail you can see this on FT tanks
  • @Omba820
    I just build a decently fast tank for ww1 with stupidly good armour for its weight and all that. But now i really want to build a full on landship
  • I just made a bootleg MK-IV heavy and stuck a 25 pounder in the hull and called it a day. It took me a while to get this mission beat but I’ve finally done that. Now I can finally move on to the rest of the missions.
  • @Gentlebeing
    just make an MBT (duh) also great video keep up the good work
  • @RedVRCC
    How i beat it: -Enable the cheat to switch to latewar -Use my MBT design -Profit I still got stuck countless times because it turns out modern MBT designs arent that great at crossing trenches and craters that big. But the inclusion of machine guns via file editing made it easy to destroy the AT guns.
  • @lloooiis
    "hello? i am going to die." "roger" explosion