Silly Pillow Pt. 1: Setting Up Stitches In Vellum
47,354
Published 2020-07-27
Mo needed something relaxing after a longer stretch of math, algorithms and OpenCL. So we decided to build something quick, rewarding and fun: A weird inflatable structure in Vellum.
Download Project File: www.entagma.com/downloads/silly_pillow_pt_01.hip
All Comments (21)
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Insane as always the best Houdini tutorials out there. Thank you
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ok i will be fan of Entagma from now on
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For some reason I couldn't get the Vellum Weld to stitch the points together. However, I used a Fuse node after the merge and it worked fine from there. Just in case someone runs into the same problem.
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I had some mixed results with my initial attempt doing this via fuse for the base pillow. I went back and reproed your results with your method, added a switch-if node and put my fuse construction as the other input. The results are similar though the geometry in the fused case is more tortured around the edges which might have implications for texturing/rendering without remediation.
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Really love your work. Thank you. Would it be possible to pull in curves from another software like illustrator? Say for nstance I wanted to make a specific piece of clothing with unique patterns?
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Exclamation point in group name: 🤯 Oh, the time I’ve wasted with the group combine node for this same effect!
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Great stuff! Thank you. Quick question please, I'm using an animated noise for the welded points groups, how do i force the vellum solver to update those groups at each new iteration / frame please? I was hoping to find a "match animation" type of option in the Vellumweld node but there is none in there. Can this be achieved with a sop solver within the vellum solver node perhaps? If yes, how please? Cheers.
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Hi Mo. Thanks for this tutorial. Great content as usual! One thing that I noticed is that, if I move my grid away from y=0 my sim behaves in a very weird manner. Do you have any insights on why this might be happening? Cheers!
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Thanks for your tutorial. Please post Pt. 2
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Simple & Elegant
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Does someone know why if you translate the whole pillow on Z by a few cm before simulating it goes flying really high? It's messing up the sim badly for some reason. I tried to center the pivot with $CEX, $CEY, $CEZ, but it didn't work.
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Amazing tutorial thanks!
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why my pillow is flying away at the end of the simulation?
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Hello! How would you go about getting ropes to physically tie up the shape, instead of setting up internal lines?
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Thank you for the great tutorial, Entagma, please take topic of Bean Bag with stitching, tutorial ? thanks
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Thank You Mo, I'm wondering something : so here you are working on a pillow measuring 10 metres on 10 metres : That wouldn't be the logic size to working on for a real pillow ? (But it-s probably a stupid question as the simulation works fine in the end, and it's all we need.)
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Very cool, I always wondered about scale best practices in Vellum & FLIP. Is there a reason your 10m sheet looks like a 10cm one on the simulation? Is there a 10x factor I did not know about? How do you go about scale yourself? Thanks
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Great tutorial :) thanks!
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Great tutorial, thank you!. Can anyone point me in the right direction if I want to use a black and white image for point selection for the welding groups?
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Hey @entagma since I downloaded one of your files and opened it in Houdini mu UI is super small. When I try to reset it our change it in the settings of Houdini nothing changes., Restarting Houdini or the computer doesn't help. Its on my laptop and now its just not workable I need to press my face against the screen to read anything. Any tips?