Houdini Vellum - Pressure and attributes

39,594
0
Published 2020-02-20

All Comments (21)
  • @Erpty05
    Absolutely love this tutorial. By far the simplest example of using an animated attribute for a vellum constraint!! Can't find this anywhere else on the internet! Cheers mate!!
  • @FaddyVFX
    Wow, thank you, very informative
  • @almossawi
    I like to call you Guru Dalvi .. love your tutorials!
  • @MBSJQ
    Awesome tutorials as always thank you
  • Thank you for providing useful information and lessons But !! I have a request, please complete the explanation as seen in the introduction. Lighting and materials did not complete In order to fully understand the information and make use of the tech used Warm greetings
  • @shubhthesingh
    How to control the stiffness dropoff? by using paint/art directed way?
  • @genetixa
    Very Nice!!, however this setup looks like it doesn't scale well with denser mesh...
  • @ShawarmaBaby
    Do you know why is it that I have to pump the Rest Length Scale up to 5600 to inflate my spheres and you only have to do it to 300? Also I am using Houdini 17.5
  • @arbikerimov
    Hi, Rohan. Great tutorial. I wanted to ask you, what keyboard are you using ?
  • @ArgoBeats
    Hi Rohan, this is great, but you couldn't just animate the Rest Length parameter in the Vellum Pressure node directly? Would that work the same?
  • Hi Mr Dalvi I did do this method to animate the stretch stiffness and bend stiffness ,but it didn't work . actually i have an attribute for each of them and I want to animate them in the solver(i created the attributes by paint node) Could you help me please? thank you.
  • @STROBdotNET
    Hi Rohan thanks for this tut again! Where do you get the type from? For example if I want to animate te break threshold of a Pin to Target constraint will the type be "pin to target" (is this the constraint type but with a minuscule instead of majuscule? and do we need undesrscore or else? How do we know how to write the type exactly as needed? and thanks for the file on your website, this is soooo useful with Houdini!
  • Thanks for the tuts. Learning something all the time :) I only wonder of one thing. Why did you use "copy to point" sop to transfer "amount" attr. Why not use "AttributeTransfer " sop. I am just a newbie, but I recon that's the way to do it.
  • @DenisVFX2
    Hello! Thank you for a great tutorial. I just tried to find a way to control rest length scale by point attribute in geometry. Thank you for solution. But I have a little bit another quaestion: is it possible to make vellum cloth/hair simulation to follow some animation? for example I create a two geometries with animation and they starts intersects during the animation, and I want a vellum solver compute it, and solve intersections and also add some dynamics...
  • @mickeysage2515
    Reading directly from points works (H17.5) *point(2, "amount", @ptnum)*, if connect noise to the first copytopoints and set input 3 to first context geometry. Is there a reason for splitting into two copytopoints?