Creating a Flight Simulator in Unity3D (Part 1)

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Published 2022-09-12

All Comments (21)
  • @picklechin2716
    You call me nerdy for playing dcs, yet here you are coding.
  • I'm amazed and saddened by the lack of views and comments on this video. Love them all, very well thought out and clearly researched and understood before implementation. Keep up the good work!
  • @TrentonV
    Man, this is super cool! I never thought about the unrealistic physics in other video games, and I respect the time and effort you've taken to create this passion project Definitely looking forward to your next upload!
  • @TheNerd484
    17:06 The reason you use the cross product is because the g vector is perpendicular to both the velocity vector of the aircraft and the rotation vector of the turn that craft is making. Due to the fact that the rotation vector is always perpendicular to the velocity vector in most maneuvers, the magnitude of the g load is equal to the product of the magnitudes of the velocity and rotation vectors, hence why the math works out like that. I hope that makes sense
  • @supm8te751
    your passion burns throughout the whole video. Im making a mech game that involves air combat(might extend to space battles) and fighter jet target systems and your in depth explaination really helps me understand more about the essence these games strive to recreate, thank you and subscribed.
  • @NDSno1
    I;m amazed by the amount of effort you put in the presentation to explain the physics in detail, which non other video on Youtube about flight physics for game dev has done. Great job. You deserve a lot more sub and view
  • Found this from reddit. Your tutorial blog posts are awesome!
  • @yah3136
    Thank you so much for such detailed but clear presentation.
  • @claxvii177th6
    THE PHYSICS SUBSTEP IS GENIUS!!! SOLVED MY PROBLEM ON A INDIVIDUAL SURFACE SIMUATION!
  • @sdsdfdu4437
    This is incredible. Thank you so much for releasing the source code
  • @jagc3763
    I'm amazed! Thank you for this piece of art!
  • @OmPuter
    you are my professor.... idk why you did this and made it open source, bravo! many many respect!
  • @EeveeMae
    Thank you man, I have been trying to make a flying simulator for so long, this tutorial is so helpful.
  • @narvi2
    Great video! Looking forward for the next part.
  • @cgpilk
    Awesome! So well explained, thanks!
  • @RyanLee-up9ej
    This is so easy to follow. You did a great job keeping the material clear and concise. Great work!
  • @imDanoush
    Very interesting introductory video with awesome animations! gg.
  • @M4ssExtinction
    As a game developer I'm impressed on how you did this!