Houdini quick tip fix mesh intersection
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Publicado 2022-04-10
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Todos los comentarios (18)
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omg, this is fantastic!
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Wow! Brilliant! Thank you very much!
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This is so smart. Thanks!
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WOW! THANK YOU SO MUCH! YOU ARE A G.
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Wonderful !!✨✔
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Awesome thanks
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thanks its amazing, only way, which works easily with animated pscale as well
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Thx !
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very clever! :)
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Well this is ingenious. How on Earth did you come up with this idea?.. very nice 👍🏻
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wow...looking for something to resolve interpenetrations..will try this and see!
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This is quite a novel technique, thank you for sharing. I tried it with 2 simple spheres and it failed pushing the points away from the neighboring mesh, guess I need to look into it further.
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Great but it doest separate when you add vellum solver. It's sticks together. Do you know how to make them separate in simulation?
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Can please someone explain me why is this working? what is exactly happening inside the point VOP? (I'm new to houdini)
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Doesn't really work, once you change shape and voxel size it brakes.
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For how cheap this is woooooowwww!
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Oh come on , how is this even possible...:face-red-heart-shape: