What Returning to Dark Souls Taught Me About Elden Ring

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Published 2022-05-29
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Elden Ring is, deservedly, widely considered to be the peak of developer From Software's creative output—featuring the most fluid combat and the most densely packed, deeply interconnected world yet. This got me thinking—with these obvious refinements, wouldn't it be fairly difficult to go back to the early days of this franchise, with all the clunkiness (both technical and inherent to the game's design) that comes with it? Well, I decided to go back to 2011's Dark Souls—analysing boss and world design, levelling, combat mechanics, etc.—to find out. Interestingly, it turns out that while both games share obvious visual and mechanical DNA, they could not feel more different from one another—a revelation that has further complicated my views on both an old favourite, and a new classic.

0:00 - Intro
0:22 - Context
1:50 - Why I went back to Dark Souls
4:51 - The evolution of speed and aggression
7:43 - Stamina
9:57 - Tactical play and i-frames
11:33 - Boss battles
13:28 - "Playing the right way" and exploits
16:31 - My problems with Elden Ring's bosses
20:17 - The problem with more options
22:11 - Elden Ring's late game
23:48 - Gaming the numbers
27:11 - Exploration, world design and purpose
34:50 - Bonfires and Lost Grace
36:48 - Elden Ring is shockingly streamlined
37:51 - Conclusion
39:25 - Outro

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Thumbnail by hotcyder - twitter.com/hotcyder
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Intro text animation by Isaac Holland - twitter.com/drazgames

#eldenring #shadowoftheerdtree

All Comments (21)
  • @doboi8121
    Elden Ring made me appreciate how fair ds3 bosses are
  • On healing: in dark souls you usually die because you finished your estus, in elden ring you usually die because the boss managed to take away all your health in single combo
  • @GGPlex_
    Going back to Dark Souls taught me that sometimes Less is More.
  • @ywmy
    In Dark Souls you actually see enemies stop attacking and turn towards the player after every combo, in Elden Ring the FIRST BOSS has a back-hit to catch players used to this
  • @ttaylor7604
    I never got the idea that Smough getting stuck on a pillar was a glitch. I mean, the pillars are there for a reason, they are supposed to provide cover for you from both of them
  • @1Drakorn
    After the sheer psychotic madness that Elden Ring's bosses are, going back to Dark Souls is like a therapy session where everything feels nice and relaxing.
  • @bluumane
    It's nice to hear someone talking about the leveling in this game. Killing a boss and not even getting enough xp to level up has just never sat right with me
  • @EZGaming0
    Agreed - bosses in DS games felt like: "How can we make an entirely unique experience based on this area and apply lore to attacks and design?" Whereas bosses in ER feels like: "How can we make a really, REALLY hard boss?"
  • @marathoneternal
    Really great to hear someone wrap up my thoughts on the endgame of Elden Ring so well. Also a good reminder that those old FromSoft games still rock :)
  • @ZiggityZeke
    My problem with ER is that sometimes you'll find a boss thats super tough, then find a much weaker version elsewhere. Very strange feeling for progression
  • My biggest problem with elden ring is how hard it is to find a good balance of difficulty. You can make the game incredibly difficult and tedious by deciding not to use spirit summons, but if you do it turns most bosses into an absolute cakewalk
  • Pro tip: helping others beat a boss that you’re at least decent at is one of the best ways to level up and help others at the same time. Maliketh got me from 110 to 150 with a level up every two victories and you don’t lose your ruins on death of a coop session. It’s also a great way to get good at every boss in the game.
  • @grfrjiglstan
    I actually just got my buddy into Dark Souls 1, and he found things I've never even seen before. In the undead Parish, he somehow got the Berenike knight to kill himself just by running for Andre's bonfire, and a bit later he found a super Evil Vagrant - in the Parish, no less. Shortly after, in the Moonlight Butterfly fight, he managed to get the butterfly to use its rare laser attack three times in a row, followed by the equally rare carpet bomb attack. I love that different playstyles can coax out different reactions from the entire world at large.
  • Going back to Dark Souls after Elden Ring shows that the From Soft formula works FAR better with intentionally built levels instead of an open world.
  • My biggest problem with ER was the sudden huge spike in difficulty after the capital and especially after the mountaintops. I beat radahn at release and he felt, then, like a massive (but fair) challenge. That's more than I could say for a lot of the late game bosses and area's.
  • @Crazymerc22
    As someone whose favorite souls games are those early ones in Demon's Souls and Dark Souls 1, this game perfectly encapsulates my feelings. I love the open world exploration and lore of Elden Rings. Its some of the best open world content out there. But I miss the slower pace, tactical gameplay of the earlier titles.
  • once i re-familiarized myself with Dark Souls, it felt like i had unlocked the matrix. it was all so much more deliberate, that i felt like i could beat anything easily. even the DLC i ran through easily, only dying once, to Manus. and it was so much fun. it was what made me finally decide to get every achievement and do the 2 and a half-ish playthroughs on one character to do that. in conclusion, Dark Souls rules.
  • @KarlRock
    Incredible video, thank you. I just started Dark Souls: Remastered. Enjoying the pain.
  • @MehdiHusain
    On point. I love Souls games. Starting Elden Ring, I was in awe but the more it went, the more I realized how much Dark Souls and Bloodborne were evocative and a test of will and skill.