...about DARK SOULS 1.

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Published 2023-08-12
It's the perfect game. End of video.
...wait, no, that's not right. Hoo boy, I'm gonna get yelled at for this one, aren't I?

|| MUSIC ||
Firelink Shrine - Dark Souls 1
Taurus Demon - Dark Souls 1
Start a Cult - Cult of the Lamb
Majula - Dark Souls 2
Praise the Lamb - Cult of the Lamb
Onett Theme - Earthbound
Pond - Bugdom
Reflection - Hollow Knight
Outset Island - Zelda Windwaker

|| SHOUTOUTS ||
Thanks to ‪@residentdingus‬ for editing this one together for me!

|| Lemon's Socials ||
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2nd Channel | youtube.com/c/thebacklogsshortcutunlocked

|| Support the Channel ||
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|| Business Inquiries ||
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#thebacklogs #darksouls #weneedtotalk

All Comments (21)
  • @lukelogan8814
    As someone who has never played Dark Souls but does work in a virology lab, I'm pretty sure I have an idea of what an STD bomb is
  • @himanshubhoria1832
    In my first playthrough, I saw the concept of "going hollow" and I think that is what kept me going. It was like the game was telling me that if you quit, which you should, you will go hollow, means your character goes insane. And so is the fate of all players who do not complete the game. I thought the concept was literally the game challenging you to endure the madness as your character endures going hollow.
  • @metazare
    DS1 will always be my favorite of the three Dark Souls games. Compared to Demons Souls, where in all the levels are instanced behind loading screens, DS1 made the world feel alive with its minimal loading screens between areas giving it an almost open world adventure like quality.
  • @ManiakPL22
    I am 100% up for this mini-series/series where despite liking something, you still critice it's bad parts. there isn't that much of that content on YT and you know that when a good game fucks up something, it is really something to look out for and something the best of best still managed to somehow commit. Never stop evolving, your content is freaking amazing.
  • @jamesmcdonald1108
    I wish we got a more finished version of the second half with the remaster, Izalith is such a drag...
  • @TonberryEmpress
    This reminded me of one of my first experiences in dark souls, I just got to firelink shrine and was running up the steps to the sewer and got invaded, I didn't know what that meant at first but they dropped an armour set for me so I threw it on, it was the stone armour set and my character could barely move! They then killed me. Was really funny in hindsight but at the time it was super confusing
  • @Nic9458
    The DLC wasn’t “found” by any players, fromsoft released a guide online both in Japanese and English when the dlc released detailing exactly how to access the dlc with pictures of the locations, crystal golems, and items needed. These guides can still be accessed on the way back machine as far as I’m aware
  • @DiegoM163
    Hearing "Sen's Fortress hidden bonfire" my ears perked up immediately, THANK YOU. But seriously, this video really resonated with me as I'm new to RPGs in general and I felt exactly how you described. I'm still learning basic mechanics and grinding through the game, yet I already love it.
  • @blitzie66
    notbing will ever match the feeling of realizing it is all connected when you unlock the elevator on the parish. that was a jaw dropping moment
  • @Stranglethorn
    Back when I bought this during my teen, I baby raged for 3 days thinking you were supposed to kill the Stray Demon with the broken sword, I got so fed up that I was gonna return the game but then I was just running around the boss until I saw the red door you were supposed to go in and I was laughing at myself for being a doof
  • @AniGaAG
    There is one crucial aspect that From fans don't seem to realize about why people bounce off these games or "don't get it". Namely... this immense sense of satisfaction or achievement after struggling through a really rough video game challenge - the average person doesn't get it to that vast extent from a video game. It's a specific niche appeal, it always was. They don't enjoy the extent of the struggle because they don't feel rewarded to that extent - and therefore, quit.
  • @ulch11
    My first experience with the game was going down the graveyard first from firelink. Got absolutley stomped over and over while thinking "wow, that game really is hard and unforgiving" Fun times
  • @moorebetter
    I could see how the crestfallen warrior telling you there's 2 bells could be confusing, but I always loved that from a lore stand point. The very first person you talk to tells you of an old adage of his family, but the very next person you talk to tells you that's a lie. The game is telling you up front that people and the stories they tell could be misleading, or just straight up lies. So when you finally meet kaath and he tells you that EVERYTHING was a lie, it just hits so much harder
  • @RiggsHB
    This was a brilliant breakdown of what makes Dark Souls so endearing once it clicks. Thanks for sharing. The last few sentences gave me goosebumps.
  • @JChappii
    Genuinely love this content. The video made me laugh so much as my experience playing the game for the first time was exactly this and watching my friends play more recently it is just comical how accurate your description of things is. I also love that you explain how the flaws and the struggle of the game lead you toward your love of it. I had the exact same experience and now the Souls series is one of my favorite. Even if it is one of the only series that makes me want to throw my computer out a window at times.
  • @BaseCreation
    I feel all that confusion and difficulty with things but finally understanding and conquering it is what leads to people finding it emotionally satisfying and gratifying.
  • @leaf6695
    Dark Souls inventory menu is truly the Dark Souls of UI design
  • @shortnotice6936
    I avoided this video for the longest time because it's not what I'm used to but now that I finally watched it I want more, I want so much more. This was amazing and you should continue... Please
  • @levjordavico626
    personally i love having to check wikis to learn about a game and its mechanics, it smh makes me feel more attached and invested but i can def see why someone could hate that. I also get the feeling that the devs were not afraid of you missing stuff they put a lot of care into, just because that was their vision and they decided to go by it, and in a present were all AAA games are obsessed with showing you how big they are and how many missions and content you have to "enjoy" that's a big flex