Everything WRONG With The Guns In Starfield
3,235,307
Published 2023-10-19
Bethesda has a track record for making absolutely horrendous gun designs in their videogames, especially with the guns from Fallout 4. With their newest release, Starfield, they've introduced even more atrocities for us to examine. At the same time, there's some genuinely good fantasy firearm designs, but even then, none of them are perfect. For this video, I'll be comparing these guns to their real life inspirations and then rank them based on their overall design. You guys may be familiar with Johnathan Ferguson from the Expert Reacts series who briefly covered these guns, but for this video, I'll be going much deeper and really focus in on their functionality and art direction.
My Discord : discord.gg/NqZPjW7YT9
0:00 Intro
1:11 1911
3:45 XM-2311
4:06 AK
5:27 VSS Vintorez
6:40 Mutated Pump Shotgun
9:19 IMMERSION
10:29 Maelstrom
13:15 Kraken
14:40 Caseless Ammo??
15:58 Eon
17:31 Ueagle
19:48 Sidestar
21:37 Regulator
23:19 Rattler
24:58 Coachman
26:33 Lawgiver
28:22 [REDACTED]
31:14 Razorback
32:21 Space P90
33:14 Beowulf
36:11 Hard Target
37:27 Drum Beat
39:06 Kodama
40:21 Shotty
41:55 Pacifier
43:29 Breach
45:02 AA-99
45:55 Microgun
48:38 Revie
All Comments (21)
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18:53 Bethesda: This is a round bullet. Can you guess which hole that goes in? Players: The circle hole? Bethesda: That's right. It goes in the square hole.
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I just realized that some of the barrel holes are square because the designer thought the caseless ammo fires the whole bullet
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Clearly the designers for Bethesdaâs weapons are 40k orks. This comment clearly didnât go in the direction I intended.
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This weapon design makes me think that it wasnât just the landscapes that were procedurally generated
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You missed 1 thing about the AK: The selector is set to semi-auto yet it fires in full-auto.
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The 1911 is literally missing the pins that hold the whole thing together. Firing it once should make it immediately turn into a game of 1911 Parts Pickup.
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Calling a VSS a hunting rifle is like calling a landmine a beartrap. It's absurd.
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"How do we make futuristic looking guns?" "I don't know, just stick completely pointless things on it"
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I find it wild that Bethesda can get weirdly specific details down like telescoped and caseless ammo but fails to animate the breach of a pump action
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My favorite thing about the caseless guns is the cases they eject.
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My best guess is that Bethesda has a small team of 2-3 people designing the guns and another 2-3 people who animate the use of the weapons. Both teams do not communicate and they are both inexperienced with real life functionality and use.
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They asked if I had a degree in theoretical gun design. I said I have a theoretical degree in gun design, they said welcome aboard.
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Starfield: the only game where the lore of how weapons work changes depending on whether you're in first or third person
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part of the problem with caseless ammo is that the brass cases of traditional rounds actually do act as a heat sink
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âAncient race of Californiansâ that was fucking too funny and trueđ
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Bethesda definitly knows that a pistol is different from a revolver. Because when Deacon hands you tommy whisper's weapon, he calls it a "Handcannon"
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You missed something on both the 1911 and 2311: The hammer doesn't drop when it fires. It's permanently locked back.
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Itd be nice if Game Designers were more like Kojima, he literally took his design team to America from Japan so they can familiarize themselves with how firearms work. Thats passion and commitment to your craft plus im sure the crew had a unforgettable experience
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It is insane Bethesda spent months, if not years developing these weapons and they didn't once google what caseless ammunition once. That's mind boggling.