Invisible to Engines | One Of The Greatest Moves Ever Played

Published 2018-06-10
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In 2002, the annual Dortmund Sparkassen Chess Meeting had an added significance: it also functioned as a Candidates Tournament, for the winner would earn the right to play Vladimir Kramnik for the title. Seven of the top ten players competed in Germany, and emerging as winner was the Hungarian chess prodigy, Peter Leko.

The financial backing for the match (a prize fund of $1.2 million) was contributed by the the cigar manufacturer Dannemann, the latest in a line of corporate sponsors (Intel, Braingames, and Einstein) for the non-FIDE World Championship title. The match was only 14 games, one of the shortest in World Chess Championship history. Kramnik was to retain the title in the event of a tie match, a detail which was to prove very important.

The very first game illustrated Kramnik's incredible defensive techniques. Leko, by most accounts, had the advantage by move 23; but Kramnik's masterful handling of the ending, combined with an error by Leko, enabled the Russian to take the full point. Not until the fifth game was Leko able to accomplish what Garry Kasparov could not: beat Kramnik in a World Championship match. Then in the eighth game, Leko was able to take the lead, when he achieved victory with the Black pieces by alertly finding over the board a serious flaw in Kramnik's immense opening preparation. Games 9 through 13 were all draws, leaving Leko ahead in the match with only one game left.

Come game 14, Leko needed only one more draw to secure the title of World Chess Champion. Kramnik was faced with the task of winning, at all costs, in order to save his title.

Vladimir Kramnik vs Peter Leko
"Marshalling his Forces"
Kramnik - Leko World Championship Match (2004), Brissago SUI, rd 8, Oct-07
Spanish Game: Marshall Attack. Modern Main Line (C89)

1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Ba4 Nf6 5. O-O Be7 6. Re1 b5 7. Bb3 O-O 8. c3 d5 9. exd5 Nxd5 10. Nxe5 Nxe5 11. Rxe5 c6 12. d4 Bd6 13. Re1 Qh4 14. g3 Qh3 15. Re4 g5 16. Qf1 Qh5 17. Nd2 Bf5 18. f3 Nf6 19. Re1 Rae8 20. Rxe8 Rxe8 21. a4 Qg6 22. axb5 Bd3 23. Qf2 Re2 24. Qxe2 Bxe2 25. bxa6 Qd3 26. Kf2 Bxf3 27. Nxf3 Ne4+ 28. Ke1 Nxc3 29. bxc3 Qxc3+ 30. Kf2 Qxa1 31. a7 h6 32. h4 g4
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All Comments (21)
  • @dauraktv
    The dog is trying to improve his position
  • @seanbyrne7919
    I’m watching this two years later on a Sunday and it was in this position my Sunday was improved.
  • @uberneanderthal
    cheaters: use engine to gain advantage Leko: "That's a blunder."
  • @Michael-rx7ff
    “White’s pawn structure is awesome. Black’s pawn structure is... you know... rather sad.” 5:30
  • @igt3928
    The dog backstroke swimming is the best part.
  • In case anyone is wondering how an engine can miss a move like this but see how powerful it is afterwards, I'm something of an expert in chess engines. It's due to something called pruning, which is difficult to describe succinctly, but I'll try. (Edit: due to a lot of feedback I'm editing this slightly to remove some terminology that is triggering to people who are rightly pointing out that there's a technical error in this analysis. I don't think it's a very consequential error, but I want to head-off further objections that are technically correct, but IMO miss the point.) A chess engine searches for moves using something called a move tree. Basically if you pick a move, then try all the moves that result, then try all the moves that result from those moves, etc, you end up with something that looks like a tree, this is called the search tree. With each move that is tried, the search tree grows exponentially. This means no matter how fast the computer, as the search tree gets large, it becomes impossible to check every move. So to search to a greater depth (deeper into the tree) it is necessary to "prune" the tree, meaning we cut off branches that are "obviously" bad, and don't search them at all! How can a move be so obviously bad that we decide to ignore its entire branch in the tree? This is where pruning comes in. Let's say it's blacks turn, and we check a branch and it leads to a plus 3 evaluation for white (i.e. white would get a piece up). If we already found a branch that leads to an even score for black, we cut off the branch a soon as we find the moves that lead to plus three for white, and we no longer have to check anything in that branch. This technique would be fine in theory if it weren't for the fact that engines have a dirty little secret. Engines ABSOLUTELY SUCK at evaluating a board position. If this is true how can they beat the best player in the world? The answer is by looking so far ahead that the crappy board evaluation routine becomes less relevant. If we find a branch that leads to utter domination 20 moves later, it doesn't really matter that our evaluation is off by a point or two. In practice this means engines can miss great moves for a variety of reasons, but it almost certainly comes down to a bad pruning at some point, leading to the engine not even checking the move or even the branch the move is on. As I said this is difficult to explain for non programmers but hopefully this gives you the big idea. Feel free to ask questions for anything that was unclear! I love this stuff and I'd be happy to explain further.
  • @eliotroby
    A beautiful dog that will be remembered in the history of chess
  • @geuros
    It's not about finding the move. It's about understanding why that move is so good, the reason behind it, the whole concept. Leko knew and I believe the moves after that felt natural to him.
  • @darkin1484
    6:53 and in this position the dog fell off the couch. Why did he fall? Well theres no moves to be made, hes out of space on the couch and he falls.
  • @sublimeade
    Engines: 🤖 ... a disgusting H U M A N line
  • @gbasso666
    2 years later here, but Stockfish 12 sees the move Queen to D3 correctly.
  • @Jayako12
    Three years later it did improve my Sunday.
  • @Anonymous33388
    One and a half year later, it's now 2020 and Stockfish 10 found this move immediately. The machines are evolving fast.
  • @prithvi6499
    Agadmator : this is the most legendary move in the history of legendary moves . If you find it you are legendary. Comments: wowow the dog in the background
  • @tomdowning9744
    I recently re-took up chess. As I stopped playing a while ago, I never really watched on line chess or checked out videos. So as I have come home, I have to say they are great. The commentator makes it. He great!!! Chess is great! But like anything else it's nothing without people. And this guy is great at it! Good content, witty yet brief comments. And he's not full of himself! Keep up the great work!
  • This wonderful channel has rekindled my love for the game of Chess, Well done, and always interesting.
  • @davidp2537
    The dog is having the time of his life in the background
  • @joecook5689
    I like this dude's narration of these games.
  • @LeaksHater
    "A beautiful game that will be remembered in the history of chess." *Everyone only focused on the dog.