Unveiling Baldur's Gate 3's Top 10 Bizarre Spells

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Published 2023-10-31
There are over 600 Spells in Baldur's Gate 3... and some of them are pretty strange. So in this video we look at the top 10 weirdest spells in baldur's gate 3 that make you question WHY they were even put into the game? Let's see if you knew about all of them.

Timestamps:

00:00 - Introduction
00:09 - 10 Shapechanger
01:02 - 9 Grasping Vine
02:02 - 8 Contagion
03:04 - 7 Weird Monk Stuff
04:24 - 6 Flesh To Stone
05:38 - 5 Divine Intervention
06:33 - 4 Shaping the Ice
07:21 - 3 Otiluke's Freezing Sphere
08:06 - 2 Enthrall
09:23 - 1 Summon Shovel
10:16 - Fin.

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All Comments (21)
  • "Any attempt to open a door is unexplainably locked" My brother in Christ you're a bird.
  • @B1ngusD1ngus
    The idea of failing 4 constitution saving throws in a row is so absurd that flesh to stone doesn't even make npcs hostile
  • @rowanrooks
    Shovel is a permanent member of my party. I've replaced Sceleritas Fel with a better little bloodthirsty minion. Shovel doesn't tell me what to do, and she shouts rude things at my enemies. 10/10 Would Summon Again
  • @n0isyturtle
    I just love the image of a grasping vine shooting a crossbow. Genius.
  • @divayd756
    instead of gaining a leagendary weapon for summoning 4 vines in halsin's bedroom you should get a legendary cutscene 👀
  • @pootispencer9765
    Protip for quasits and other summons - they're all affected by the Aid spell. Summoning everything you possibly can, then casting aid with your best spell slot, will boost the HP of weaker allies substantially. Quasits benefit from this even more than the normal summons, because they have resistance to a lot of common damage types and low base HP - using this you can get them way up higher to soak up hits during combat at later levels. Even without that, the invisibility quasit can actually be SUPER useful - superseding the Alert feat! How you ask? By being invisible, they can enter the cones of vision in an enemy dense area without alerting them, and then effectively begin combat from stealth, surprising all non-immune enemies. Then, cart in the rest of your crew - first turn every fight. And since it's infinitely refreshable invisibility and they don't need a spell slot to summon, it's a good way of entering tons of combat encounters as an ambush.
  • @Marxon1134
    I UNIRONICALLY USED ENTHRALL! On an animated armor that was staring at a door to someone's office in Lorrokan's tower It did exactly what I needed it to...
  • @stevsux4442
    Fun fact: I used flesh to stone on gortash during the boss fight with him and it actually succeeded in fully petrifying him however after clearing the room of all enemies it still said I was in combat until I destroyed his statue so in it's best form you can just use it to get a free kill on a boss it petrifies
  • @LokheeNyx
    Oddities aside, the fact the Monk gets different SFX for their spells just scratches a good itch in my love for Sound Design haha It’s perfectly thematic to each of the names, eg. Firecracker sfx for the alternate dragon dance fireball
  • @TheOystersClam
    I love the quasit, used it to kill a few bosses by summoning it before they die and letting it get the last hit just because I find it hilarious that these bosses are being defeated by a potty mouthed porcupine creature
  • @ckirk7317
    An odd interaction with Summon Shovel(Cheaky Quasit) is that Storm Sorcerer and Wild Magic Sorcerer can't learn the spell. Shovel will have a unique dialogue for each of the subclasses saying something to the effect of "Thunder is powerful and too scary for Shovel or some such...". So in effect only Wizards, Warlocks and Draconic Sorcerer's can learn the summons.
  • As a bard in a party with lootgoblins, Enthrall is useful over Performing as it makes the sightline of an NPC more predictable, and there is no risk of gathering extra NPCs you didn't intend to have in the area. Sometimes, one person is watching a chest or door you wanna get into, and performing causes people to gather around you from all sides, so sightlines end up still being on it.
  • @tdmc6428
    In act 3 my dc gear stacking wizard had basically a 100% chance to get flesh to stone to work on bosses like cazador, sarevok and such. Being able to turn them to stone outside of combat utterly trivialised some major fights and led to the funniest moment I’ve had playing the game where 3 of my characters pulled up a circle of chairs around statue gortash whilst monk karlach whooped his ass
  • @Dysgalt
    Divine intervention’s sunder the heretical can actually be cast multiple times if your cleric is killed by radiant retort. I cast it twice in a row against ralphael, Shadowheart instantly died but the mace of lathander brought her back and she could instantly cast it again. Made the fight rly easy tbh
  • @cole9799
    I love Shovel (who i named Fork) just a great add for Gale
  • @danifaragoi3709
    My favorite thing to do in my first playthrough (where i loot goblin kleptomaniac-ed absurdly hard and had stacks of scrolls) was to have the wizard drink a haste potion and cast six otilukes before the haste wears off, pass the spheres to the fighter and have them solo something they absolutely should not in two rounds
  • @Mitcheck315
    Shapechanger is such a wasted ability because the ttrpg version lets you just cast polymorph on yourself once a day for free which would obviously be useless in bg3 with how they changed the spell
  • That vine summon also is an enemy in Act 2 during Hudson's Quest I'm assuming they just copy the enemy AI over to the summon variation
  • @SleepyChloeFist
    4:45 believe it or not, the one and only time I ever used Flesh to stone, was on a shape-shifter in Act 3, and it actually worked 😮
  • @lach7324
    Potion of Angelic Slumber also restores all spell slots during combat.