Star Citizen - Any Day Now™
1,054,800
Published 2022-05-14
"Star Citizen is only two years away!" - Backer in 2012, Backer in 2022. Star Citizen the game as large as the controversy surrounding it. Today, we're going to find out why.
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Video Credits:
BedBananas’ Fantasy: • Star Citizen: The Space Convention , • Star Citizen: The Prison Escape
Stasis Light Video: / @zkmushroom
Jumptown Latest: / @boredgameruk
More Jumptown Footage: • Star Citizen - Jumptown 2.0 Tour & Ga...
Just Cause 3 Physics Stunt: • Just Cause 3: Jumping a Car Into a Fl...
Firing out of a moving ship: • An Elite CMDR Reviews STAR CITIZEN af...
XenoThreat Footage: • Star Citizen XenoThreat 3.0 Fleet Bat...
Picking up cargo with hands: • Star Citizen Tutorial - Delivery Miss...
Combat missions: • Star Citizen Gameplay - FPS Combat Mi...
Trading footage: • Trading in 3.16.1 - Star Citizen
Falling through a planet in Star Citizen: • Falling through Planet
EVE Online mining: • EVE Online Review
Derek Smart’s Line of Defence: • Line Of Defense - Flight of the Manti...
Bounty hunting gameplay: • Star Citizen - The Future of Bounty H...
An Architect Reviews the 890J Super Yacht • An Architect Reviews the 890J Super Y...
Falling through the map in Cyberpunk: • Cyberpunk 2077: Falling Through Map G...
Cyberpunk 2077 interiors: • CYBERPUNK 2077 - Night Free Roam Game...
Freelancer Gameplay: / @spinctdaily
Wing commander Gameplay: youtube.com/user/timtrainage
Planet City Gameplay: / @morphologis
Pyro Gameplay: / @obsidianant
Technical Demonstration: / @digitalfoundry
Beauty of the System: / @kungligaming
Mining Footage: / @redmonstersc , • Mining Overview - Episode 1, Star Cit...
FPS Footage: / @dtoxtv
Ships Combat: / @hybridvaudio
Prisons: / @morphologis
Derelics: / @montoyatest
Ship Exterior: / @boredgameruk
Ship Interior: youtube.com/c/SpaceTomato/videos
Spaceport Rikers: youtube.com/c/Farrister/videos
Train: / @serial2663
Cargo boxes: / @flexcreator
Bounties: / @voidyvids
Trading: / @digthat32
Farming: / @boredgameruk
Bases: / @boredgameruk
Boarding: / @hybridvaudio
Racing: / @blackmaze
Epic Gaming Rig: • Star Citizen PC gaming rig
Multiplayer battle: • Star Citizen - EPIC 50 Player Fleet B...
Bad Performance: • Can Shadow Run Star Citizen?
AI Video: • Star Citizen - A.I. in 3.14
Star Wars Atari: • Star Wars - Best Arcade Game (Atari 1...
Early Video Game History: • Early Video Game History (1948 – 1972)
Early Cinema in 2 Minutes: • Video
Horse Balls: • Red Dead Redemption 2 - Horse Balls
Battle Over ArcCorp - • "Battle over ArcCorp" [40 Players vs....
Million Mile High Club: • The 10K USD Million Mile High Club [S...
Concierge: • Star Citizen: Concierge Features, Ben...
Coincierge 2: • Star Citizen Concierge Rewards, Ventu...
Concierge 3: • Star Citizen - Concierge Ranks and Le...
Legatus Package : • Star Citizen is selling a 35 000$ leg...
Star Marine - • Star Marine Is A Hilariously BROKEN M...
“Blowing Doors in 2017” Interview - • Chris Roberts Gamescom 2017 interview
Bugs - • Too many bugs in star citizen?
All Comments (21)
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www.squarespace.com/whitelight with code "whitelight" for 10% off your first purchase of a website or domain. Full credits list for footage used is in the description. So this was my first full scale docu/state of the game/pre-release thing on YouTube. I learned a lot from the process, and I very much hope you got something out of it. The Far Cry 4 video is sill progressing nicely in the meantime.
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At this rate they'll have to make a memorial hall for all the backers who will never see SC getting done because they've died of old age.
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When this game started it was Sci-Fi, when it launches it will be historical fiction.
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"I can't wait to play SC." Abraham Lincoln, 1864
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"The only way to see a planet in Cyberpunk was to glitch through the map. In Star Citizen that's just one of the ways." Delivered so dry, so perfectly it made me spit my drink.
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You either die a hero or you live long enough to see Star Citizen released in full.
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A good game is temporary; Star Citizen development is eternal.
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Ah, yes, the space game that's not finished, despite costing almost as much as an actual, successful space program.
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I love Star Citizen because I've paid exactly zero dollars and I get to watch it develop same as everyone else. Thank you, rich schmucks, for funding this highly interesting project.
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Ah the immersion of having to wait on the train while slowly taking a long and arduous trip to the airport, forced to wait in customs, finally being granted access to your own ship, and promptly accelerating into the ceiling of the hanger and dying in a fiery explosion.
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I'm extremely happy for all the programmers that have had 10 years of solid employment with a decent salary thanks to the never-ending development of Star Citizen.
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I always see people treat the [ALPHA] tag on many early access games as armor against any criticism, but imo the moment you start selling microtransactions in your (unreleased) game, people have the right to criticize the game as if it were released. Brand loyalty and consumer identity have people literally defending the companies that are fleecing them and they will vehemently defend them against any criticism.
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I love how you're talking about how immersive and realistic everything is with having you do everything manually and then your ship vanishes out of thin air because it was impounded like any other game.
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I'm going to be a Star Senior Citizen by the time the game is the MMO promised.
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Funny thing was when I bought into the Star Citizen crowd funding in 2012, I said, with everything Chris Roberts was promising, I was buying something to play in retirement (I was only 39 at the time). Now I'm nearly 50 and eligible for retirement in less than five years. Which appears to be about the time Star Citizen....might....be ready.
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Star Citizen's problems can be summed up in three words: no exit strategy.
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5$ Microtransactions in a normal game => "Fellow gamers! Get your torches and pitchforks!" 500$ ship in Star Citizen => "Yeah, but, Chris Roberts needs the money to make our dream game, man"
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"One of the rewards for spending huge sums of money is the ability to spend even more money" Star Citizen truly is the Ferrari of video games.
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With infinite time, and infinite resources, you could make the greatest game never made... or the world's most expensive tech demo.
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For me, Star Citizen comes down to the absence of two key things that EVERY project requires, regardless of whether it's a crowd-funded multimillion dollar game, Apple's latest product release, or the renovation of your house... someone to set & manage deadlines/budgets, and just as important, someone to hold you to them. The buck has to stop with someone or any project will go on ad infinitum, and Star Citizen is a perfect example of what happens when there is no-one in leadership making the hard choices & accepting the necessary compromises... because every piece of scope-creep, every unmet release date, every monetisation option, etc can be traced back to the absence of strong leadership & the type of organisation that they have fostered.