Tekken 8 PEWGF. You can hold the Forward input. -_-
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Published 2024-05-20
All Comments (21)
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Because you can't, thats not buffering, buffering is putting inputs in queue when you're performing an action that can't be interrupted, this can't be done when talking about movement. Holding f while the df2 animation occurs is not buffering since if u let go before the move ends the forward movement won't happen, you're just waiting for it to happen and confirming on sight (since moving forward is a continous action and not an "event" holding it is like inputing once per frame, again, you can't buffer movement). It's cool if it helps you but this is not buffering.
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this was already a thing in previous games its not a new concept, its honestly more inconsistent than just timing the forward press though so no one talks about or uses it
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ooh i remember this. its been talked about before and a tool was used to count the frames where you hold forward slightly and then hit DF+2. its a bit of an old tech that no one seems to remember. specially if your like me that likes to a lot of combos this is actually helpful. FYI i still can't do it consistently but this method somehow works
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Think the closest term is "Negative Edge"
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Honestly nice little video, this makes it indeed a lot simpler.
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I actually never knew this and I've playing been playing tekken for years. Use to be a Kazuya main also. Thanks for this video.
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I knew I wasn’t trippin, I play dvj and he has ch ws3 into perfect 14 frame electric. And I notice I would get it sometimes but I didn’t do the input I’ve known to give a 14 frame electric (➡️⬇️↘️2) Instead my command history would says ↘️2 ⬇️ (1 frame) *( 1 frame of neutral) ➡️( 6 frames) which implies that I was burrefring the forward
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This deserves more views and likes
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Yes indeed it's not buffering but anyways this hint helps a lot ! I'll definitely use it when I try to learn PEWGF thanks !
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I felt like holding forward made it more consistent but it wasn't until this video that i realized i wasn't crazy lol.
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good tip, I personally knew about this technique but don't like it, basically you remove the neutral input doing it this way and do it more like the devil jin Ultimately ive found most important aspect is speed on the first frame of recovery and using the df,3 non float timing to train muscle memory, thank F for the last patch cause its worth doing again.
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The confusion has more to do with semantics than a difference in understanding of the mechanics. To me buffering is if you press forward, let go, then after recovery the move ends a forward command comes out. This doesn't happen here, you still need to be holding forward on the frame after your recovery ends. So it's more that you don't need to time the initial press of the forward, but you still need to time the release of the forward. Which is an important detail that should help with executing the move, but imo "buffering the forward" doesn't describe this thing well enough.
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I think you can hold df instead of f becayse df has a f input in it. I know you can input the first f for the ddewgf after 2 ewgfs by holding onto the df on the second ewgf. F n d df2, f n d [df]* 2 then f n d df2. The df in parenthesis is when you hold the input.
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So df2, hold forward, and then slide the finger to df and press 2 simultaneously, got it.
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I’ll have to try this, thanks for the tip
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Im not even a mishima player , but i tried it out and i do get more consistent electrics like this
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I actually do the same thing with raven and his forward dash instead in df and whatever attack I wanna do, I normally hit fdf and it makes it a lot smoother
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Cool guide though, but it sounds like CH df+2, f,n,df+2 but with extra steps to me
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Man, you saved my life
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phenomenal