ZENSHIN | Jin Stance & Counter Guide

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Published 2024-06-26
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A full guide on Jin's Zenshin and Zanshin stances in TEKKEN 8. The guide features how to use the stance, how to counter it/anti-guide, as well as some tips and tricks along the way. Input/button notations are shown.

Timestamps:
00:00 - Stance Basics
00:31 - ZEN Moves
03:09 - Stance Transitions
03:38 - Countering Mash on Hit
05:20 - Countering Armour on Hit
05:48 - Countering Blockers on Hit
06:46 - What to do on BLOCK
07:28 - Options on Block
07:54 - If They Block on Block
08:21 - How to COUNTER Zen Stance
09:40 - Outro

Music:
YellowMotion | JIN KAZAMA TEKKEN 3 Theme Remix | Extended Music Video Soundtrack Mix
   • JIN KAZAMA TEKKEN 3 Theme Remix | Ext...  

www.twitch.tv/mishimacomplex

All Comments (21)
  • @KWCHope
    Hearing your voice is actually crazy to me, I am too used to the AI voice, but you actually have a really nice voice!!
  • @overflowyouknow
    Real voice. Already better. Already a killer video editor and glad to see you're stepping out of your comfort zone.
  • @vinchester047
    Hey there, this is a very nice guide! Even as a longtime Jin player I found it useful! There’s one thing that you forgot to (or decided not to) mention: Jin can use his throws with ZEN 2+3 or cancel ZEN into u/f+1+2 throw. This can be very helpful after b,f+2,3 on block, considering that now it’s +2 if you transition to ZEN I hope that I didn’t forget anything and I hope this helps someone!
  • @debornmc
    You forgot about his 2+3 throw, its a good option to beat power crush.
  • @TomiokaGiyuus97
    i am pleasantly surprised to see a JIN guide from you, mamie!! and no AI voice either which i am so used to… your real voice is also a pleasant surprise!! what a treat to listen to! amazing job on your videos as always!
  • @ZenysIsTaken
    As a Jin main that also plays Reina, I need more of these. Thanks man.
  • @etrigan966
    Characters with fast recovering df1 will option select most stance transitions on block as they can duck in time before PC and interrupt all other buttons or if they are sharp break the 2 grab on counterhit too
  • @Dan-bf1li
    Dude, this voice is so much better than the AI one. So smooth.
  • @Logomancy
    Additional Notes: B3+4 CDS (Crouching Demon Stance): high-crushes and allows stance follow-ups at frame 5. F3+4 Zenshin: high-crushes and allows stance follow-ups at frame 10. The listed frame data for ~zen transitions is only applicable to moves from ZEN (ZEN1, ZEN3 etc), NOT the DF crouch-dash transition's entry. The DF transition occurs later and its frame data is unavailable as of now. A prime example of this would be F4~zen and BF23~zen, which are both -1 oB in Tekken 7. F4~zen can be transitioned into CDC block fast enough to beat crouch jab, but not BF23~zen. --- F4~zen --- Extremely linear, sluggish recovery and inferior to the non-zen version because the counter-hit conversion is piss-easy in T8 and your opponent can option select every single follow-up oB with an i13 DF1. Not to mention raw F4's innate pushback oB into range 2-3 control with EWHF and FF2. --- B3~zen --- Excellent tracking and realignment with a beefy +9 on hit. Exceptional at the wall since B3, 2 wall crushes for +21 guard frames on hit and you can zen cancel into whatever. The block situation is a bit more iffy than F4~zen, but manageable. OS possible oB with a DF1 mid check to beat Zen 2 armour move etc. --- BF2, 3~zen --- Not a natural-hit combo and the second hit is pretty linear with zero realignment. On block, Jin can catch DF1 checks with ZENU1 or a counter-hit ZEN2+3 throw. Regardless, your opponent can just still and wait for red eyes CD4, 2 (hellsweep) / DB4 (stature kick) / UF1+2 (command throw) -- all three being reactable if you're anticipating them. Sure, one can red eyes EWHF or ZEN3+4 to continue the pressure, but one hard read and you're toast. --- 2, 4~zen --- Near-death on block and still exploitable on hit because of the aforementioned BF2, 3~zen option select, even with the +14 ... unless you zen cancel. --- F3, 3~zen --- The backstep (~sen) variant is preferable since it leaves you around range 2, but it might not cause your opponent's WS punish to whiff if they duck the second hit because of Crouch Level 1.5's black magic. F3, 3~zen's plus situation on hit is the same as B3~zen (+9). Still, it's much better to hit-confirm F3, 1 heat engager instead because that can potentially end the round right there and then ... not to mention F3, 3~zen being 7 oB - at least you can ZEN2 and armour through your opponent's i15 mid launcher since armour moves take 8 frames to activate. --- WS1, 2~zen --- Utterly useless outside of floor-break / kazek setup redux. Death on block and you can only ZEN1 or red eyes WS4 / EWHF on hit. Outclassed as an i13 WS punish by the 6-hit redux string. --- 3, 1~zen --- Highly exploitable in high level since the second hit is a high, but +4 oB guarantees ZEN2+3 (another high...) as a frame trap, so there's that.
  • @w_smith_1990
    As a Jin player thanks love the guides by the way ❤
  • @johntran8496
    Great work!!! No bullshit or obnoxious filler. U+1 does not make you invincible. It does low crush, but it might have some evasive properties. You can definitely get jabbed out of it. A lot of times the zen stance itself is what helps make it feel more evasive.
  • @KAIIOKENx
    This a damn good guide explaining Zen and Zan stance!
  • @ahnixcreations
    Holy shit, it’s a human voice! Ok but jokes aside, you narrating the videos is a great change of pace, I much prefer this to the AI narration 💯
  • @tristanc9845
    more jin guides please! i love your style of videos
  • @BaurzhanG
    Jin's zen 4 can actually get countered by strong parries (like reina's b2+4) on reaction, in reina's case you get HW 1,4 (or HW 1,sen3). It's good if you're still gathering info on the jin player and don't want to commit to a big option
  • @AMK316
    One quick think about defense vs on block transitions is that most characters df1 and other Quick mids can actually recover quick enough to beat everything and still have time to duck zen 2