Why Speedrunners CAN'T Break The Thousand Year Door Remake

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Published 2024-07-10
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All Comments (21)
  • @Abyssoft
    Thanks to HelloFresh for sponsoring today's video. Go to strms.net/hellofresh_se7973799, use my code ABYSSOFTJUL10, and receive 10 free meals + free appetizers for life! One appetizer item per box while subscription is active if you’re in the US. The link and code are valid in all countries and the respective local discount will apply.
  • @PotatoToon
    The original TTYD was believed to be unbreakable too, i remember when the any% record was 7 hours and you had to do every chapters in order with no skips. It took a long time before a chapter could be skipped.
  • @Pandefly
    As someone who has worked at a game company, I can tell you that just because something seems like it was purposely made to make something impossible from every angle, it’s entirely possible that it’s just a coincidence. Like the door could be locked on the inside solely because the trigger to unlock the door is set to both sides, defaulting it to be locked from both sides before that trigger is tripped. It doesn’t mean they actually did that on purpose. Game devs accidentally do things that make the game sturdier basically just as much as they accidentally do things that make the game breakable.
  • @KTSpeedruns
    I don't think it would have been as fun if nothing was patched. Two versions of the same game having different things to use for different runs adds variety.
  • @RWxAshley
    Quick answer: 2 full decades of QA Testing by the most dedicated players be like that.
  • @camwyn256
    The best part of the original teleporter room early is having Flavio follow you around and get into peculiar spots during cinematics
  • @louiepikmin3184
    I think this game is gonna be absolutely broken, just in its own way. I mean, people already figured out how to do badge duplication (And it actually has a use unlike pm64,) so it's only a matter of time before more broken stuff is discovered
  • @varietychan
    I don't think it's unbreakable, it's just broken in its own way
  • @dicehead22
    So basically Nintendo did the Opposite thing they did back in OOT 3DS, which is still one of the best ways to legally play that game.
  • @SimplyAJ
    As someone working professionally as the Lead QA at a video game publisher, I'll throw my two cents out for anyone interested. First and foremost, I can tell you that when I, personally, am doing QA on games, there have been numerous times where I've found glitches that I would categorize as "Most normal players probably won't ever find this, but it could be fun for speedrunners," and from there, it's entirely up to the devs themselves on if they want to keep the issue or fix it. That being said, it can still be a huge gamble on if it's worth it to leave such glitches in. Sometimes, a glitch might be hard to find, and could be great for speedrunning, but could also potentially softlock a file if players don't follow the steps exactly. Casual players are not speedrunners and the majority just want a game that works. Speedrunning, while still really entertaining, is also EXTREMELY niche in the grand scale of who is playing the game. It's not a good look for a company to leave in glitches that could potentially lead to softlocks or file corruption etc. etc. Secondly, ya gotta remember, QA a job. It's a career path. It's how people make the money to pay their bills. I think it's extremely easy for people to forget that. People who work QA are already put into a position where they take flak from every side. If a game is buggy? Blame QA, because they "didn't find the bugs," even though they probably did, but they just weren't fixed after being reported. If a game DOESN'T have bugs then blame QA because they.... did... their job? At the end of the day, I seriously doubt that the people working at Nintendo did this to "spite" anyone. They certainly weren't fixing issues just to stick it to speedrunners. This last part is just my opinion, and I don't see it changing anytime soon, but still worth mentioning: I think that, while I personally understand there is (usually) no malice in how it's said, when people call these games "incredibly broken" it does come off as a bit insulting to the developers, because ultimately, these games AREN'T "incredibly broken." Yes, TTYD on Gamecube has some wild skips in it, but these are things that took YEARS to find, from a relentless player base constantly looking to do exactly that. For 99.999% of players, none of those glitches and skips were ever found, nor will they ever BE found. The game ran as intended from start to finish, to the point where most people would just assume it was flawless. Looking at the comments here, it's kind of a shame how many people think that game developers are out to get them or fix things just to spite them. I just wish people would have a bit more introspection and empathy towards game developers. Ya know, the people making the things we all love so much, but I digress. Anyway, I still dig the video, and I do personally hope that we see some brand NEW skips in this remake, because I think they're awesome. I just wish that people wouldn't be so antagonist towards developers, and would stop making extremely broad statements like calling these games "completely broken."
  • @SonicSanctuary
    I think people are being rather too antagonistic with the devs here. Progammers aren't out to get you, they are usually people out to fix problems as they find them.
  • Honestly, I think glitch hunters should be looking into finding new skips. There are probably skips involving things completely new to the remake (like the pipe room under Rogueport) that we just haven't found yet
  • @Xanit
    Wow, the speedrunners had Hello Fresh up their sleeves? That's so wild, I can't believe that Hello Fresh was part of the speedrunning scene of this game. Really great that you added that into your script, very informative.
  • @Bladius_
    I see the people of the comments don't subscribe to "limitations breed creativity". The run being forced to diverge from the original is cool, hopefully we end up with a run that looks fairly different with it's own tech.
  • @vernanonix
    Is it bad that I kind of root for the devs on this? Like, to make such a tightly coded game that it's impossible to skip major portions?
  • @jdudbdjxb7687
    9:07 I could'e sworn there was a plate you could ground pound on at the end of the path near the toad
  • Yeah, just sounds like more time needs to be put into the game before more glitches are discovered. This is isn’t even anything special. Of course Nintendo would want less bugs in the game. Most companies want less buggy games to show the public.
  • @Adeios96
    I really appreciate the dedication speedrunners take to learn all the ins and outs of a game they love and the techniques they employ to find glitches and exploits that work towards their speedrun, but it is becoming increasingly more noticeable that there are some extremists who actively shame developers or believe a game is worse off simply because the developers fixed an unintended glitch or mechanic in their game. It's thanks to content creators that some speedrun games even fall on my radar or that I learn something new about a game I love, but on the flipside if a content creator speaks critically on a game for fixing glitches, many dedicated fans flock to this concept that fixing issues in a game is problematic and ruins the game and yet we've seen how a poorly optimized or play-tested game can lead to glitches that outright ruin a game's experience. Fallout 76, the first release of Cyberpunk 2077, we can't speak ill of these games for being poorly play-tested or unplayable due to glitches and then talk down a different game for fixing glitches. I won't blame a content creator for the way others may behave, but I do believe it's important to be conscious how a video's marketing warps a viewer's image on speedrunning/glitches/patches/etc. I really wish there was a lot less of "unfortunately the developer's patched this" or "this was fixed for no good reason" and more of "this glitch was patched so NOW we need to do this instead." Less villainizing bug fixes.
  • @Allen1350
    I just wish somebody could find a way to bring back the Flavio glitch. 😂
  • @SilverRoxas
    Oh also on July 9th right before this video released Nintendo Patched TTYD Remake to ver 1.0.1 which removed blue key early and patched the mowz text storage/timestop glitches among fixing other softlocks. Thanks for that Nintendo!