Speedrunners Have Already Broken the SMRPG Remake

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Published 2023-11-26
What a great remake, go play it if you haven't, or watch me or one of the others linked below stream it.

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Footage

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Original SNES Footage from JustinCredible
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All Comments (21)
  • @Abyssoft
    Do you think a major skip will be found? Or will the run remain a bunch of small movement based time saves and minor sequence breaks?
  • @JosephHk743
    It’s already interesting to see what skips and glitches were intact from the SNES and what’s new in the remake.
  • @KirbyCoder
    Most of the enemy skips seem to come from the original. That's how faithful the remake is. It carries over SKIPS.
  • @luigi6485
    That lands end sequence break is definitely possible, I found a way to jump on the spring before it sends you back through the pipe, though the exact timing is still unknown to me. I’ll try to upload a video of it soon
  • @Tetragramix
    I saw the minecart jump "skip" while playing casually and performed it on my own. I highly doubt it needed to be "found" by anyone. The developers clearly put it there for the player to use intentionally.
  • @silverroxas358
    the minecart jump i found day one casually cause i was hoping they would add it. In the original the track layout is the same and you can jump there but despite the tracks lining up it counts as going off road and slowly drags you back. So im glad they just made it a feature as a shortcut this time lol
  • @DoctorSwellman
    Holy moly that final clip of you barely missing the 100 super jumps is absolutely tragic. Great video!!!
  • @GravityArdor
    The land's end skip was in the original except there used to be a guy there who told you to turn around because you shouldn't be there yet. Devs obviously knew about this.
  • @SonicTheCutehog
    Funnily enough, I unintentionally avoided the Greaper blocking the puzzle door on my first playthrough of the remake.
  • @johnsantos530
    The skip i'd like to find is one where i dont have to do 100 super jumps but still get the damned super suit.
  • @thepurified8386
    the exor instakill was a mistake. the line you circled is only intended to null his immunity to damage when the eye is killed- it's most likely they just forgot the geno whirl crit immunity flag for him, and then just left it in for the remake since it was like that in the original game.
  • @DragonslayerProd
    Master of Hyrule used some hacks to get on top of the ledge in the Land's End cave, but there's nothing of note to be found there. It doesn't load the enemies in the area and you can't skip ahead in the game, so the only way it would be useful is if you can advance the GameState as well.
  • @dragon1130
    "There are many secrets in this game. Many of which drive some peeps insane." "Why you try and cheat at a really good game, just means you suck and it makes you look lame." But seriously, aside from making me think of the line from Rawest Forest, (would this count as "cheating" in the same sense?) I did find it pretty interesting how much Super Mario RPG Remake is JUST Super Mario RPG even down to the glitches. I feel like a good number of these HAVE to be intentionally left in for fans of the original to re-discover.
  • @ianprivett9210
    The only idea I can think of to reach the Land's End skip is somehow being able to double-jump. I could see a couple options, such as a frame-perfect jump command after winnging/leaving a battle, leveling up, or using an item (taking from TTYD's jump glitch). Unless there's a jump storage or another frame piece of collision from the wall you can jump on, that looks tough - but would be an incredible time save!
  • @TompaA
    You can also use the save block to reach the pipe in the sewers, no need for the boo fight. Just a small note =).
  • @apollolux
    Once I noticed different physics from jumping on things like the head of that one Toad in the Mushroom Kingdom shop basement that teaches you about hidden boxes, my first thought was the missable Mushroom Kingdom Castle hidden box that you only had two chances to get in the original. The updated physics now let you reach that platform from the regular Toads that patrol that hall. Whether that’ll be faster than getting it on first visit for runs that require all hidden boxes is another story entirely, but at least it’s an option now.
  • @rei.
    The Machine Made Bowyers aren't required at all, and you don't even need to do a skip to go past them without fighting them. You just wait at the bottom of the conveyor belt, and go up after the Machine Made Bowyer falls off the bottom of the conveyor belt. It's slower, but you don't have to do a precise jump to do it.
  • @ElTaitronAnim
    I can't help but point out some inaccuracies: 0:14 It's not a Flower Tab (consumable, increases max FP by 1 and completely refills) in the chest, just a regular Flower (increases max FP by 1 instantly). However, a Flower Tab is hidden on the left side underneath. 2:20 I'm not 100% certain if it's been changed for the remake, but that particular Machine Made Bowyer can be bypassed on SNES by waiting for the first one to come down the conveyor, then quickly jumping up before the next one appears; given how 'faithful' the remake is, I imagine it's the same here. (the jump skip is faster, though) 5:30 The remake doesn't have FULL freedom of movement; in the cardinal directions, you can slightly adjust your angle, but the diagonals have a large zone where movement is locked to the exact 45-degree diagonals. 5:48 Either eye can be knocked out to remove Exor's invincibility (although the Left Eye is weaker and thus faster). 7:50 You get the third star after Punchinello, not the second. 8:48 Calling the minecart skip a "40 second" skip is... generous, 15-20 seconds would be a more accurate ballpark. 9:29 Not an inaccuracy per se, but you show a clip of getting the chest early using the Boo trick, when it holds a Flower, as opposed to the Cricket Jam it becomes after coming through Land's End. Just thought it was something worth noting. Furthermore, the title itself is misleading, because the game isn't "broken", and none of the tricks shown are "glitches" or "sequence breaks". The Stumpet was easier to skip on SNES, jumping on the corners of the Booster Tower save block and Belome Temple Shaman only save a few seconds each, and the minecart skip was intentionally added, while everything else mentioned was carried over from the SNES original.
  • I actually noticed the "use enemy as platform" bug during my normal playthrough, but most of the other stuff (that wasn't part of the SNES) was unknown. Thanks for the video!