Half-Life 2 Developers React to 50 Minute Speedrun

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Published 2020-03-14

All Comments (21)
  • @ct578
    “If we hadn’t written all this code that doesn’t work as intended, none of this would be possible. So in a way this is our speed run too”
  • @GeneH339
    My favorite part... Developer: "Well no one thought the airboat section was too long." All 3 Developers: burst out in laughter
  • @sonks336
    It's still unreal seeing Valve and their devs actually talk to us after being quiet for 10+ years.
  • @Jak_Extreme
    "im thinking in the next game we..." THE WHAT?
  • @snoodles6672
    It was kinda sad and funny when one of the devs said "I wonder how he is gonna deal with the poison zombie, I worked on the poison zombie like all his effort is just being shaved through in a Matter of seconds
  • @Lagspikee
    These devs are hilarious. I'd listen to their podcast if they ever make one.
  • @bluscout6440
    Steam: you have 2 hours to refund your game Speedrunners:
  • @musicbyshadofox
    "It's shooting at him from several levels ago." excuse me what
  • Combine: The humans are PATHETIC, they already lost in only 7 hours City 17 Explodes 40 minutes later Combine2:It was like a storm, i only saw him for 2 seconds going Through the sky
  • @crow__bar
    Other game companies: "We spent 2 years making this game" Valve: "We spent 2 years making this one level"
  • @SunnyBear
    I love how excited the devs got about Lazlo, but then again, he was the finest mind of his generation.
  • Just for anyone wondering, what he's doing is something called "loadclipping". Basically the game has a bit of code that says that when you load a save and you are inside an object, you oughta be moved a little to another direction so you don't become permanently stuck. However, this lets you clip through entire walls and level loads in certain areas if you purposely trigger it in certain ways.
  • @zombiecf
    “Im gonna tell my kids this was the walkthrough” What a legend
  • @jonathanfoe5125
    At 40 mins in, when the devs told a story about how they only bumped up the enemy's damage and health for only one playtester to prank him was just pure evil lol.
  • @dragojess
    Bonking people in the head with a can to skip dialogue is one of the funniest speedrun strats I've ever seen
  • @justinnash4203
    37:23 "That guy had a bad day." Yea when you hear an explosion go off down the street and Gordon Freeman comes flying in through your third floor window to blow you away with a shotgun