The Power of Video Game Cheats

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Published 2018-04-14

All Comments (21)
  • @matman000000
    2003: Enter a cheat code to unlock a special weapon 2012: Pay 10$ to unlock a special weapon 2018: Pay 20$ for a lootbox that may or may not contain a special weapon
  • @Rit678
    i remember back in the day me and my friends literally made books that had GTA: SA and VC cheat codes and we used to trade them.
  • @Raddland
    I am fairly sure Achievements killed cheat codes. :(
  • @ceeb420
    The rap at the end was.... alarmingly excellent.
  • @TierZoo
    My favorite cheat codes were for Jurassic Park: Operation Genesis. This is definitely the "help me mommy" category, but tbh without them it takes way too long to build a battalion of T-Rexes and Velociraptors to set loose onto your guests.
  • @KamenRiderDC
    Best part about the "hackers" is always how they do it "to see people like you react and freak out lol", and not because theyre absolutely horrendous dog shit at the game.
  • @perry-1572
    7:01 for the patreon song if you’re as addicted to it as I am
  • I accidentally killed The End in MGS3 because I couldn't beat him and I didn't play it for MONTHS. Then I logged in and it played a cutscene immediately and I thought, WHO HAS BEEN PLAYING MY SAVE?!!?!
  • @slamham1689
    I like your callbacks to when you said "sustained overruled" to the Pizza Hut video
  • @ariaiku
    "Cheat codes are dying" >Doom Eternal has joined the chat
  • I personally loved unlocking all the cheats in the old PS2 Rachet and Clank games. Of course the way they handled them was a bit off of the norm. Instead of them being unlocked by secret codes input at just the right timing or by beating the game and new game plus-ing it you earned them through what was called “Skill points”. What skill points were was basically a list of hidden trials, challenges, and objectives that were never deliberately told to the player. The most the games ever told you about them was a cryptic one sentence hint. ...And these skill point challenges ranged anywhere from reaching a hidden area of the map you previously thought inaccessible to only beat this specific level with your melee wrench to you gotta switch your weapons every five seconds while on this stage. And earning them felt really fucking good because it was like the game was rewarding you with these awesome cheats for investing your time and brain energy juice into solving these riddles in every stage. The point I’m trying to make is, I like it when games have cheats that make you work to get them. I know it seems kinda redundant since most people see cheats as a “mommy help me I need my easy cheat milk and cookies”, but I would prefer it if instead of being able to get cheats in a game whenever you want you instead have to prove yourself to the game, you have to prove you want it bad enough, you have to earn it, and then you can do whatever the hell you want when you want.
  • Don't ban hackers, put them on the same servers! Rage quitters belong deserve each other too.
  • @thydevour
    no lie that beat at the end was amazing
  • @Figureight
    One of my most memorable easter eggs was something pretty innocuous. Before GTA 3 when there wasn't much on offer in terms of free roam driving games, I used to drive around in free roam mode on Driver 2, in my mind pretending to do things like go shopping or deliver pizzas. At one point I pretended to go watch a baseball game at the stadium in the north of the Chicago map. I went up to the ticket booths outside, pretended I was buying (including pressing x), and I inadvertently discovered a switch on one of the booths that opened the gate into the stadium, that lead you inside to discover a secret car. It was amazing.
  • @josephwaul6137
    Hackers who use aimbots should be displayed on screen so you can kill them easily and wall hack users should get stuck at random and basically lose instantly.