I redesigned Old Minecraft Traps

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Published 2023-01-11
I redesigned Old Minecraft Traps on the Infuse SMP

Like Lomedy and his Infuse SMP Series, he was betrayed on this Minecraft SMP. Like Parrot / ParrotX2 Lifesteal SMP Series where he broke bedrock or blew up 12.240 TNT. Not Technoblade / TommyInnit / or any other Dream SMP member. This is a new and original Minecraft idea like HermitCraft or LastLife with Grian and MumboJumbo. Survival is harder than Hardcore Minecraft because PVP is on. I escaped this Minecraft prison like Omziiscool but not Parrot or Clownpierce or Spoke with 100+ / 2,193 Bedrock and TNT. This stacked player stole my permanent hearts on the Lifesteal SMP. Like any other video mine such as I Started Minecraft's Greatest Business, or I Trained a Minecraft Frog to Kill People, are unscripted videos of mines! in this video i will be trying to upgrade Minecraft's Oldest Traps/ Old Traps such as Tree Traps, Door Traps, Chest trap, ALL 3 BEING 8 YEARS OLD IN MINECRAFT/Xbox 360 Minecraft trolling.

TWITTER: twitter.com/Lomedy_

INFUSE DISCORD SERVER: discord.gg/bvqaK3wxMf

MUSIC: artlist.io/royalty-free-music

people in the video: ‪@LanfyMC‬
Thank you OblivionFall Plays for the design of the tree trap!
Credit to twitter.com/editorjacobb for the infuse SMP logo animation

A video by Lomedy / Lomedy on the Infuse SMP / infusesmp, hope you enjoy it!

Goof123

#minecraft #lomedy #infusesmp

All Comments (21)
  • U can make trap that automatically gives the player dirt, so they won’t have inventory space and trap them underwater with mining fatigue
  • "all the traps will get progressively get more dangerous" as bro starts out with a three wardens in an impossible to escape pit
  • @CauseOfBSOD
    7:05 if you have a piston at push limit trying to push the trunk up, you can make it so any block broken on the trunk will trigger an observer and your explosive charge
  • tip: The creeper farm doesn't work, because you have to afk in that platform of the top, since creepers don't spawn when you're right next to the farm.
  • @sunmoonfx8251
    If you use a small sub-trap to put Binding pumpkins on invis players (who likely won't have armor on since invis) then they will be permanently hindered until they die meaning even if they survive other traps they have a permanent hindrance in the form of the pumpkin, which also can't be broken like most armor by wearing it down. This means - permanent loss of helmet usage (meaning permanent defense lowering) - permanent loss of invis usage - permanent requirement for 3rd person to see properly - more vulnerable to traps if using 1st person until they kill themselves to rid themselves of it.
  • @eitakou
    2:39 Favorite moment, just looking back and seeing that terrifying creature being way too close for comfort accompanied by the hurried scream is gold to me 🤣
  • I think next time, in the tree trap, you may use yellow concrete to replace the grass block surrounded by the carpets. A grass block surrounded by yellow carpets is too suspecious
  • There's this old trap from like update 1.5 where you walk in a 1x2 tunnel and suddenly you will pick up an item from behind the wall and ceiling that is resting on a pressure plate. It's been so reliable to this day because there is nothing visible indicating a trap. Just normal building blocks
  • @NA-xb6xu
    player filter tip: in addition to a sensor, use shrieker+observer, it will only update if the vibration is player made
  • Whenever I see a door trap I get reminded of the time Jerma willingly walked into a door trap with signs warning that it's a trap.
  • As a Minecraft veteran this is too true and I respect the defense of these new traps.
  • You know how a piston has a push limit of 12? build the tree trap 12 blocks underground, and have the piston constantly, powered, so when something breaks a block, the piston extends, and that could be the activation system
  • @a23978
    You are very good at making new content, i have never seen someone remake old traps, love your videos!
  • This was a lot more terrifying AND funny than it should be
  • @leflamewolf
    You know the trap in your thumbnail is actually genius. The skulk sensor in the trap will reputedly be activated by the doors, and if you build multiple it will create a chain reaction leaving multiple sensors in a loop. This will change the game in a very important way, it will only take one mistake to summon a warden instead of the usual three. Best part is that a player doesn't have to activate it, and the constant signals will prevent the warden from despawning.